Implemented in raw OpenGL, including lights, different cameras, texturing, and a simple GameObject and GameManager paradigm. The soure must be compiled with the OpenGLUT implementation of glut.h as the official OpenGL glut.h is deprecated.
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MicroMachines (SNES) clone in raw OpenGL and C++ as a side project.
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jorge-pessoa/micromachines-clone
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MicroMachines (SNES) clone in raw OpenGL and C++ as a side project.
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