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Heavily-modified setup for a cooperative, D&D-esque experience in Fire Emblem Fates.

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FE Homebrew

Heavily-modified setup for a cooperative, D&D-esque experience in Fire Emblem Fates.

Original concept by Zeoro, documentation and rules written mostly by Josue.

Disclaimers

  • We use Fire Emblem Fates - Special Edition as the base for these modification and rules, but a similar setup can be achieved in other versions of Fates
    • It is also possible to run this setup in Fire Emblem Awakening but would require some major modifications
  • Dismounting is not a vanilla feature, it was modded into the game using paragon

Links

Software Being Used

Name Purpose
Citra Emulating the game
paragon Editing the game
FEFTwiddler Editing the save
BCH-Texture-Editor Extracting the textures
Clip Studio Paint Editing the textures
fe-conversation-editor Creating support conversations
CTR-Studio Editing 3DS formats (not used but may be helpful)

Setup for NPCs

Corrin is equipped with the following skills:

  • Divine Shield
  • Dragonskin
  • Warp
  • Locktouch

Corrin has a custom weapon called Kill that has the following settings in Paragon:

  • Under the Flags tab, Possession Bonuse is turned on
  • Under the Stats tab, under the Extra Data section, replace the text with: 00 99 99 99 99 99 99 99

Jakob/Felicia is equipped with the following skills:

  • Amaterasu
  • Healing Descant
  • Inspiration
  • Quiet Strength
  • Rallying Cry

Other Modifications

  • The cap stats of almost all classes were increased (too much to document)
  • The base stats of some classes were modified (too much to document)
  • The range of Hexlock Spear was changed from 1 to 1~2
  • The durability of Rescue was changed from 2 to 4
  • All S rank weapons have the flag Halves Stats After Battle enabled
  • Various custom weapons were added (this is campaign-specific, will not document)

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Heavily-modified setup for a cooperative, D&D-esque experience in Fire Emblem Fates.

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