Releases: joyrider3774/PlayniteSound
Releases · joyrider3774/PlayniteSound
Playnite Sounds V5.6
Playnite Sounds V5.4
Fixes
- Migration process now only prompts exactly once (can be re-enabled via editing the config file)
- The Sounds directory in ExtraMetaData folder is now deleted if one is found during migration process
Playnite Sounds V5.2
Fixes
- Fixed issues with migration process
- Fixed filter music not playing as backup music
Playnite Sounds V5.0
- The below two changes require a migration process upon next app start, if given user approval
- Re-organized game music file layout to use unique IDs instead of game names
- Moved all audio files into the ExtraMetaData folder
- Added ability to download game music from YouTube
- Added support for filter support
- Can now specify multiple music files per source (Filter, Platform, Game, Default)
- Replaced default sound files
- Backup music can now be played (Game -> Filter -> Default)
- Re-organized all UI options
- Added Play/Pause Uri support
Playnite Sounds V4.6
- stop music before playing sound
Playnite Sounds V4.5
- Fix Music not always stopping anymore when a game is launched
Playnite Sounds V4.4
- Add option to choose when music stops (game is starting / game has started)
Playnite Sounds V4.3
- Add option to "select / Copy" currently active music file(name)
- Add option to pause music when Playnite deactivates or minimizes
Playnite Sounds V4.2
- Fix Potential Null Source Value Error after waking up from sleep / hibernate
- Added Option to Skip first select sound at playnite startup
- fix music resuming after sleep (while game is running)
- Korean translation by Min-Ki Jeong
- Chinese Simplified translation by ATNewHope
- Arabic translation by X4Lo
Playnite Sounds V4.0
- Playnite 9 Support
- First Platform will be used for games having multiple platforms set !!!
- Be aware platform "PC" changed to "PC (Windows)" in playnite 9 so change your music folder for that platform accordingly in extension data folder.
- Updated Localizations