forked from CYBUTEK/KerbalEngineer
-
-
Notifications
You must be signed in to change notification settings - Fork 30
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
13 changed files
with
82 additions
and
13 deletions.
There are no files selected for viewing
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,64 @@ | ||
// | ||
// Kerbal Engineer Redux | ||
// | ||
// Copyright (C) 2014 CYBUTEK | ||
// | ||
// This program is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// You should have received a copy of the GNU General Public License | ||
// along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
// | ||
|
||
#region Using Directives | ||
|
||
using KerbalEngineer.Flight.Sections; | ||
using KerbalEngineer.Helpers; | ||
|
||
#endregion | ||
|
||
namespace KerbalEngineer.Flight.Readouts.Vessel | ||
{ | ||
public class Throttle : ReadoutModule | ||
{ | ||
#region Constructors | ||
|
||
public Throttle() | ||
{ | ||
this.Name = "Throttle"; | ||
this.Category = ReadoutCategory.GetCategory("Vessel"); | ||
this.HelpString = "Shows the current requested throttle %. "; | ||
this.IsDefault = false; | ||
} | ||
|
||
#endregion | ||
|
||
#region Methods: public | ||
|
||
public override void Draw(Unity.Flight.ISectionModule section) | ||
{ | ||
if (SimulationProcessor.ShowDetails) | ||
{ | ||
this.DrawLine(FlightInputHandler.state.mainThrottle.ToString("0%"), section.IsHud); | ||
} | ||
} | ||
|
||
public override void Reset() | ||
{ | ||
} | ||
|
||
public override void Update() | ||
{ | ||
SimulationProcessor.RequestUpdate(); | ||
} | ||
|
||
#endregion | ||
} | ||
} |
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters