Rogue Reversal is a RPG that runs backwards. Built for an iPhone, it should work in most browsers. High scores are sharable and there are over 100 ways to style your rogue's hair. Have fun.
Made on a Mac for the js13kGames competition.
Rogue Reversal has the following bits of awesomeness:
- chunky 16x16 pixel graphics
- over 100 ways to style your rogue's hair
- social bragging rights with tweetable scores
Pixen was my weapon of choice for all the graphics editing I wound up doing, and the Skala Color Picker proved a super useful addition to the stock Mac color picker.
Rogue Reversal uses a pseudo random number generator based on the one described in the paper, A New Class of Invertible Mappings, by Alexander Klimov and Adi Shamer. I got the math right this time, so there are 16,777,216 possible starting levels, though only 31,104 of them are unique.
I kept a "morgue" folder for inspiration while creating Rogue Reversal. Most of the work in there comes from Open Game Art. Here are bits that made it into the final game.
The icons (forward, backward, bow, potion, hand, key, helmet, bottle, and speech bubble) are monochromatic recolors of the ones from Jerom's 16x16 fantasy tileset. The Pixen file for those is released under the same CC-BY-SA 3.0 license as the originals.
The rogue character is from Charles Gabriel's 16x18 RPG character hair & clothing pack. The Pixen files for that character and her hair styles are released under the same CC-BY 3.0 license as the original.
The bat, chest, rocks, fountain, and stairs come from Lanea Zimmerman's basic set of 16x16 tiles. The Pixen files for those are released under the same CC-BY 3.0 license as the originals.
The GitHub Octocat and Twitter Bird icons are monochromatic recolors of their official 16x16 pixel counterparts. The floor tile is my own design and it's released under the same MIT license as the code.
- Firefox 40.0.3
- Chrome 44.0.2403
- Safari 8.0.7
- iOS Safari 8.4.1
All code and text for Rogue Reversal is licensed under a MIT license. See the LICENSE.md file for more details. Most graphics are licensed under some form of Creative Commons license. See the "Graphics" section in this README for more details.