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Add The Neverending Story FlexDMD #331
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Add FlexDMD to Cabinet Mode
Mind renaming this pr to mention the table name? |
Mind adding the table url to the PR description? |
Changed filename to .vbs.dmd to meet naming convention.
Edit to fix error on standard res FlexDMD
Can you also rename the patch file to contain |
The downloaded file is |
Changed names to reflect table download name. Changed .vbs.patch to .vbs.dmd.patch
I believe that's as intended. There's a change that can be made to the asset in vpx to fill that in. I can try to modify the script to address that but the solution is to change the asset. |
Asset is Wall54, backwall_noDMD |
So #332 behaves the same? Found it strange that images do work. |
+ DMDScene.AddActor FlexDMD.NewImage("Dig" & i, "VPX.dempty&dmd=2") | ||
+ Digits(i).Visible = False | ||
+ Next | ||
+ digitgrid.Visible = False |
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Same fix required here?
Oh what the hell I changed that. Will fix. Again.
…On Mon, Nov 4, 2024, 11:07 AM Francis De Brabandere < ***@***.***> wrote:
***@***.**** commented on this pull request.
------------------------------
In The Neverending Story(Original 2021) v1/The Neverending Story
(Original 2021).vbs.dmd.patch
<#331 (comment)>
:
> ++ Else
++ FlexDMD.TableFile = Table1.Filename & ".vpx"
++ FlexDMD.RenderMode = 2
++ FlexDMD.Width = 128
++ FlexDMD.Height = 32
++ FlexDMD.Clear = True
++ FlexDMD.GameName = cGameName
++ FlexDMD.Run = True
++ Set DMDScene = FlexDMD.NewGroup("Scene")
++ DMDScene.AddActor FlexDMD.NewImage("Back", "VPX.bkborder")
++ DMDScene.GetImage("Back").SetSize FlexDMD.Width, FlexDMD.Height
++ For i = 0 to 35
++ DMDScene.AddActor FlexDMD.NewImage("Dig" & i, "VPX.dempty&dmd=2")
++ Digits(i).Visible = False
++ Next
++ digitgrid.Visible = False
Same fix required here?
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fixed digitgrid again
@jsm174 I think this is ok to go |
@evilwraith - awesome!! @francisdb - thanks for working with @evilwraith on this!! |
Add FlexDMD to Cabinet Mode for The Neverending Story
Original table here:
https://vpuniverse.com/files/file/15488-neverending-story-mod/