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becky-gilbert committed Nov 10, 2020
1 parent 386e5be commit c367531
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95 changes: 95 additions & 0 deletions examples/jspsych-canvas-button-response.html
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<!DOCTYPE html>
<html>
<head>
<script src="../jspsych.js"></script>
<script src="../plugins/jspsych-canvas-button-response.js"></script>
<link rel="stylesheet" href="../css/jspsych.css">
</head>
<body></body>
<script>

// stimulus function that takes the canvas and additional parameters (radius, color)
// this can be called inside of an anonymous stimulus function, which takes the canvas (c) as its only argument
function filledCirc(canvas, radius, color) {
var ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.arc(250, 250, radius, 0, 2 * Math.PI);
ctx.fillStyle = color;
ctx.fill();
}

var circle_1 = {
type: 'canvas-button-response',
stimulus: function(c) {
filledCirc(c, 100, 'blue');
},
choices: ['Red', 'Green', 'Blue'],
prompt: '<p>What color is the circle?</p>',
data: {color: 'blue', radius: 100}
};

var circle_2 = {
type: 'canvas-button-response',
stimulus: function(c) {
filledCirc(c, 150, 'green');
},
choices: ['Larger', 'Smaller'],
stimulus_duration: 1000,
prompt: '<p>Is this circle larger or smaller than the last one?</p>'+
'<p>Stimulus will be hidden after 1 second.</p>',
data: {color: 'green', radius: 150}
};

// write the canvas stimulus drawing function without using a named function
// the anonymous function must take the canvas as an argument
var lines = {
type: 'canvas-button-response',
stimulus: function(c) {
var ctx = c.getContext("2d");
// first line
ctx.beginPath();
ctx.moveTo(300, 10);
ctx.lineTo(300, 300);
ctx.lineWidth = 10;
ctx.strokeStyle = 'MediumBlue';
ctx.stroke();
// second line
ctx.beginPath();
ctx.moveTo(20, 200);
ctx.lineTo(100, 350);
ctx.lineWidth = 10;
ctx.strokeStyle = 'MediumPurple';
ctx.stroke();
},
choices: ['Blue line', 'Purple line'],
prompt: '<p>Which line is longer?</p>',
data: {line1_color: 'blue', line1_length: 290, line2_color: "purple", line2_length: 170}
};

// to use the canvas stimulus function with timeline variables,
// use the jsPsych.timelineVariable() function inside your stimulus function with the second 'true' argument
var circle_procedure = {
timeline: [{
type: 'canvas-button-response',
stimulus: function(c) {
filledCirc(c, jsPsych.timelineVariable('radius', true), jsPsych.timelineVariable('color', true));
},
choices: ['Red', 'Green', 'Blue'],
prompt: '<p>What color is the circle?</p>',
data: {radius: jsPsych.timelineVariable('radius'), color: jsPsych.timelineVariable('color')}
}],
timeline_variables: [
{radius: 100, color: 'red'},
{radius: 200, color: 'green'},
{radius: 50, color: 'blue'}
]
};

jsPsych.init({
timeline: [circle_1, circle_2, lines, circle_procedure],
on_finish: function () {
jsPsych.data.displayData();
}
});
</script>
</html>
78 changes: 78 additions & 0 deletions examples/jspsych-canvas-keyboard-response.html
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<!DOCTYPE html>
<html>
<head>
<script src="../jspsych.js"></script>
<script src="../plugins/jspsych-canvas-keyboard-response.js"></script>
<link rel="stylesheet" href="../css/jspsych.css">
</head>
<body></body>
<script>

// stimulus functions that take the canvas as its only argument
// these function names can be used as the value for the stimulus parameter
function drawRect(c){
var ctx = c.getContext('2d');
ctx.beginPath();
ctx.rect(150, 225, 200, 50);
ctx.stroke();
}

function drawCirc(c) {
var ctx = c.getContext('2d');
ctx.beginPath();
ctx.arc(250, 250, 200, 0, 2 * Math.PI);
ctx.stroke();
}

var trial_1 = {
type: 'canvas-keyboard-response',
stimulus: drawRect,
choices: ['e','i'],
prompt: '<p>Is this a circle or a rectangle? Press "e" for circle and "i" for rectangle.</p>',
data: {shape: 'rectangle'}
};

var trial_2 = {
type: 'canvas-keyboard-response',
stimulus: drawCirc,
choices: ['e','i'],
prompt: '<p>Is this a circle or a rectangle? Press "e" for circle and "i" for rectangle.</p>',
data: {shape: 'circle'}
}

// to use the canvas stimulus function with timeline variables,
// use the jsPsych.timelineVariable() function inside your stimulus function with the second 'true' argument
var trial_procedure = {
timeline: [{
type: 'canvas-keyboard-response',
stimulus: function(c) {
var ctx = c.getContext('2d');
ctx.beginPath();
ctx.fillStyle = jsPsych.timelineVariable('color', true);
ctx.fillRect(
jsPsych.timelineVariable('upper_left_x', true),
jsPsych.timelineVariable('upper_left_y', true),
jsPsych.timelineVariable('width', true),
jsPsych.timelineVariable('height', true)
);
ctx.stroke();
},
choices: ['r','b'],
prompt: '<p>What color is the rectangle? Press "r" for red and "b" for blue.</p>',
data: {color: jsPsych.timelineVariable('color')}
}],
timeline_variables: [
{upper_left_x: 150, upper_left_y: 100, height: 100, width: 150, color: 'red'},
{upper_left_x: 270, upper_left_y: 200, height: 300, width: 200, color: 'blue'},
{upper_left_x: 150, upper_left_y: 130, height: 200, width: 50, color: 'blue'}
]
};

jsPsych.init({
timeline: [trial_1, trial_2, trial_procedure],
on_finish: function () {
jsPsych.data.displayData();
}
});
</script>
</html>
67 changes: 67 additions & 0 deletions examples/jspsych-canvas-slider-response.html
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<!DOCTYPE html>
<html>
<head>
<script src="../jspsych.js"></script>
<script src="../plugins/jspsych-canvas-slider-response.js"></script>
<link rel="stylesheet" href="../css/jspsych.css">
</head>
<body></body>
<script>

var colors;

// stimulus function that takes the canvas as its only argument
// this function name can be used as the value for the stimulus parameter
function twoSquares(c) {
var ctx = c.getContext('2d');
ctx.fillStyle = '#FF3333';
ctx.fillRect(200, 70, 40, 40);
ctx.fillStyle = '#FF6A33';
ctx.fillRect(260, 70, 40, 40);
}

var trial_1 = {
type: 'canvas-slider-response',
stimulus: twoSquares,
labels: ['0','10'],
canvas_size: [200, 500],
prompt: '<p>How different would you say the colors of these two squares are on a scale from 0 (the same) to 10 (completely different)?</p>',
data: {color1: '#FF3333', color2: '#FF6A33'}
}

// stimulus function that takes the canvas and additional parameters
// this can be called inside of an anonymous stimulus function, which takes the canvas as its only argument
function twoSquaresColors(c, colors) {
var ctx = c.getContext('2d');
ctx.fillStyle = colors[0];
ctx.fillRect(200, 70, 40, 40);
ctx.fillStyle = colors[1];
ctx.fillRect(260, 70, 40, 40);
}

var trial_2 = {
type: 'canvas-slider-response',
stimulus: function(c) {
colors = ['darkred', 'cyan'];
twoSquaresColors(c, colors);
},
labels: ['Exactly<br>the same','Totally<br>different'],
canvas_size: [200, 500],
require_movement: true,
stimulus_duration: 1000,
prompt: '<p>How different would you say the colors of these two squares are on a scale from 0 (the same) to 10 (completely different)?</p>'+
'<p>Interaction with the slider is required to continue. Stimulus will be hidden after 1 second.</p>',
on_finish: function(data) {
data.color1 = colors[0];
data.color2 = colors[1];
}
};

jsPsych.init({
timeline: [trial_1, trial_2],
on_finish: function () {
jsPsych.data.displayData();
}
});
</script>
</html>

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