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5e5c518 · Oct 9, 2023

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background This game was created on the InnoGames GameJam #14 for the Playdate Console.

Credits

Playtrough Video

andeken_playtrough.webm

Leftover TODOs

  • Collision for the world.
  • Properly formated text + no missing glyphs.
  • No "glitch frames".
  • More enemies.
  • Dithered lightcone.
  • Slightly more organized code...
  • ...

Building

See the release section for a pre-compiled build. If you want to get your hands dirty you need:

  • CMake 3.14+
  • Playdate SDK 2.02+
  • Visual Studio 2022+ with C/C++ Toolchain.
  • gcc-arm-none-eabi toolchain (if you want to build for the Playdate)

Emulator/Developer Builds

  1. Edit MakeProject.bat to point to your local Playdate SDK instatlation.
  2. Run MakeProject.bat.
  3. Open buildDevelopment/InnoJam2023_Oct.sln.
  4. In the Solution Explorer Window, set InnoJam2023_Oct as the startup project.
  5. Run the build.

Playdate Builds

  1. Edit MakeProjectPlaydate_Release.bat to point to your local Playdate SDK instatlation.
  2. Run MakeProjectPlaydate_Release.bat from the Visual Studio Commandline Prompt.
  3. Open the Playdate Simulator, Device/Upload Game to Device...