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Version: 203.0.0
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metalgearsloth committed Jan 6, 2024
1 parent 2f0283e commit 45af000
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2 changes: 1 addition & 1 deletion MSBuild/Robust.Engine.Version.props
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<Project>
<!-- This file automatically reset by Tools/version.py -->
<PropertyGroup><Version>202.1.1</Version></PropertyGroup>
<PropertyGroup><Version>203.0.0</Version></PropertyGroup>
</Project>
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29 changes: 23 additions & 6 deletions RELEASE-NOTES.md
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Expand Up @@ -35,15 +35,11 @@ END TEMPLATE-->

### Breaking changes

* `IComponentFactory.RegisterIgnore()` no longer supports overwriting existing registrations, components should get ignored before they are registered.
* Event bus subscriptions are now locked after `IEntityManager` has started, instead of after the first component gets added. Any event subscriptions now need to happen before startup (but after init).
* Event bus subscriptions must now be locked before raising any events.
*None yet*

### New features

* `RobustUnitTest` now has a `ExtraComponents` field for automatically registering additional components.
* `IComponentFactory.RegisterIgnore()` now accepts more than one string.
* Added `IComponentFactory.RegisterTypes` for simultaneously registering multiple components.
*None yet*

### Bugfixes

Expand All @@ -58,6 +54,27 @@ END TEMPLATE-->
*None yet*


## 203.0.0

### Breaking changes

* `IComponentFactory.RegisterIgnore()` no longer supports overwriting existing registrations, components should get ignored before they are registered.
* Event bus subscriptions are now locked after `IEntityManager` has started, instead of after the first component gets added. Any event subscriptions now need to happen before startup (but after init).
* Event bus subscriptions must now be locked before raising any events.
* Delete FodyWeavers.xsd as it hasn't been used for a long time.
* Remove physics sleep cancelling as it was, in hindsight, a bad idea.

### New features

* `RobustUnitTest` now has a `ExtraComponents` field for automatically registering additional components.
* `IComponentFactory.RegisterIgnore()` now accepts more than one string.
* Added `IComponentFactory.RegisterTypes` for simultaneously registering multiple components.

### Bugfixes

* Clamp volume calculations for audio rather than throwing.


## 202.1.1

### Bugfixes
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