OBJLoader2 is a loader for the OBJ file format. It is an alternative to OBJLoader included in three.js. The loader and its parser can be used on Main via OBJLoader2 or in parallel inside a web worker via OBJLoader2Parallel.
New versions of OBJLoader2 and OBJLoader2Parallel are from now on again released as npm modules independent of three.js. The first stable version that was released independent again is 4.0.0. Versions 3.x.y were never released as independent npm and only in combination with three.ts itself.
Between release of version 5.0.0 and 6.0.0 all code has been transformed to TypeScript.
Interested in recent changes? Check the CHANGELOG.
There exist three possibilities:
- Checkout the repository and run
npm install
,npm run build
and thennpm run dev
to spin up local Vite dev server - Press the
Gitpod
button above and start coding and using the examples directly in the browser - Checkout the repository and use
docker-compose up -d
to spin up local Vite dev server.
Whatever environment you choose to start Vite is used to serve the code and the examples using it. With this setup you are able to change the code and examples without invoking an additional bundler. Vite ensures all imported npm modules are available if previously installed in local environment (see npm install
).
If you run Vite locally you require a nodejs LTS and npm. The Gitpod and local docker environment ensure all prerequisites are fulfilled.
In any environment the server is reachable on port 8085.
If you want to get started see take a look at the following examples. They get more advanced from top to bottom:
- OBJLoader2 basic: [html] [ts]
- OBJLoader2 basic (Offscreen Canvas): [html] [ts]
- OBJLoader2Parallel basic: [html] [ts]
- OBJLoader2 usage options: [html] [ts]
- OBJLoader2 / OBJLoader parser capability comparison: [html] [ts]
- OBJLoader2 in react with a .jpg texture: [html] [tsx]
- OBJLoader2 in react with a .mtl material: [html] [tsx]
- AssetPipelineLoader basic example: [html] [ts]
Try out all examples here: https://kaisalmen.github.io/WWOBJLoader
Main development now takes place on branch main. Tags identify the releases. The stable branch has been retired.
The parser OBJLoader2Parser
used by OBJLoader2
and OBJLoader2Parallel
has all OBJ parsing capabilities of OBJLoader
from three.js, plus some extra feature. Please see the following list:
- The
parse
methods ofOBJLoader2Parser
acceptsArrayBuffer
orString
as input. Text processing is approx. 15-20 pecent slower. - In case
OBJLoader2Parallel
the of ParserOBJLoader2Parser
is executed inside a worker. OBJLoader2Parser
features indexed rendering including vertex reduction.- Indexed rendering is available if switched on via
setUseIndices
(seeuseIndices
in example OBJLoader2 usage options). - Face N-Gons are supported.
- Multi-Materials are created when needed.
- Flat smoothing defined by "s 0" or "s off" is supported and Multi-Material is created when one object/group defines both smoothing groups equal and not equal to zero.
- Support for points and lines is available since V2.3.0.
- New mesh detection relies on 'g' occurrence or 'f', 'l' or 'p' type change (since V2.3.0). This allows multiple mesh definitions within one group.
- Negative face indices are supported (issue #28)
- The parser is now a single class that can be directly stored as string and therefore embedded in module or standard Workers (since V4.0.0).
WorkerTask
from wtd-core is used to control everything regarding workers. This library was separated with the 4.0.0 release. It now evolves as independent library that is utilized by OBJLoader2Parallel
.
Run npm run doc
to create the documentation in [directory]((./packages/objloader2/docs).
Happy coding!
Kai