Releases: kakol20/Raytracing-In-One-Week
Releases · kakol20/Raytracing-In-One-Week
Version 4.1
What's Changed
- Modify metal material by @kakol20 in #26
- Rewrite quaternion calculation by @kakol20 in #27
- Add ACES Tonemapping by @kakol20 in #28
- Clamp emissions to reduce fireflies by @kakol20 in #29
- Revert to simplified random vector by @kakol20 in #30
- Remake diffuse material by @kakol20 in #31
- Dielectric material by @kakol20 in #32
- Metal material by @kakol20 in #33
- Try different random generator by @kakol20 in #34
- Reduce noise by @kakol20 in #35
- Change random generation algorithm by @kakol20 in #36
- Even dithering by @kakol20 in #37
- Merge to main by @kakol20 in #38
Full Changelog: v2.1...v4.1
Version 2.1 with dielectric material
What's Changed
- Update main branch to latest working version by @kakol20 in #13
- Fix normals output by @kakol20 in #14
- Stop use of const reference when not optimal by @kakol20 in #15
- Create PointLight object by @kakol20 in #16
- Add Floyd-Steinberg dithering by @kakol20 in #17
- Normal distribution randomisation by @kakol20 in #18
- Cosine weighted ray by @kakol20 in #19
- Scene class by @kakol20 in #20
- Full scene by @kakol20 in #21
- Dielectric material by @kakol20 in #22
- Change point lights to sphere in full scene by @kakol20 in #23
- Change randomisation of full scene by @kakol20 in #24
- Avoid errors when creating folders that do not exist by @kakol20 in #25
Full Changelog: v2.0...v2.1
olc::PixelGameEngine Rewrite
Full Changelog: v1.0...v4.0
v3.1
Full Changelog: v1.0...v3.1
Version 1
What's Changed
- Create HitRec class by @kakol20 in #1
- Add metal and glass material by @kakol20 in #2
- Add camera position and depth of field by @kakol20 in #3
- Rewrite materials to include proper fresnel by @kakol20 in #4
- Lights & Shadows by @kakol20 in #5
- Add dielectric material by @kakol20 in #6
- Multiple lights by @kakol20 in #7
- Complete rewrite by @kakol20 in #8
- Clip Start must be 1e-4f to prevent black speckles by @kakol20 in #9
- Create cornell box scene by @kakol20 in #10
Full Changelog: https://github.com/kakol20/Raytracing-In-One-Week/commits/v1.0