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Parrying Refactor, Adding Parrying to Select Two-handed Weapons: Parr…
…y This You Filthy Casual! (ParadiseSS13#26043) * Refactors parrying and how parrying is handled. Also gives most of the melee wizard weapons parrying as well as most two handed weapons. * Forgor the blood spear :) * Renames `special_parry_condition` to `requires_two_hands` * Apply suggestions from code review Co-authored-by: DGamerL <[email protected]> Signed-off-by: Spaghetti-bit <[email protected]> * Update code/datums/components/parry.dm Co-authored-by: Luc <[email protected]> Signed-off-by: Spaghetti-bit <[email protected]> * Apply suggestions from code review Co-authored-by: Luc <[email protected]> Signed-off-by: Spaghetti-bit <[email protected]> * applies suggestion from @lewcc * Removes the two handed requirement from cult spear as per @qwerty's request * Apply suggestions from code review (1/2) from hal Co-authored-by: Charlie <[email protected]> Signed-off-by: Spaghetti-bit <[email protected]> * Apply suggestions from code review (2/2) * ...accidentally removed an icon in `energy_melee_weapons.dm` when I deconflicted stuff. 💀 ready for review. * Again, variable added back during deconflict. issues resolved. * Update code/game/objects/items/weapons/shields.dm Signed-off-by: DGamerL <[email protected]> --------- Signed-off-by: Spaghetti-bit <[email protected]> Signed-off-by: DGamerL <[email protected]> Co-authored-by: DGamerL <[email protected]> Co-authored-by: Luc <[email protected]> Co-authored-by: Charlie <[email protected]>
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