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// TODO: accept canvas | ||
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import { getInternalContext, getKaboomContext } from "@/kaboom"; | ||
import { Quad, quad, vec2 } from "@/math"; | ||
import type { | ||
Asset, | ||
EventController, | ||
GameObj, | ||
SpriteAnimPlayOpt, | ||
SpriteComp, | ||
SpriteCompOpt, | ||
SpriteCurAnim, | ||
SpriteData, | ||
Texture, | ||
Vec2, | ||
} from "@/types"; | ||
import { Event } from "@/utils"; | ||
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// TODO: clean | ||
export function sprite( | ||
src: string | SpriteData | Asset<SpriteData>, | ||
opt: SpriteCompOpt = {}, | ||
): SpriteComp { | ||
const k = getKaboomContext(this); | ||
const internal = getInternalContext(this); | ||
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let spriteData: SpriteData | null = null; | ||
let curAnim: SpriteCurAnim | null = null; | ||
// 1 - from small index to large index | ||
// -1 - reverse | ||
let curAnimDir: -1 | 1 | null = null; | ||
const spriteLoadedEvent = new Event<[SpriteData]>(); | ||
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if (!src) { | ||
throw new Error( | ||
"Please pass the resource name or data to sprite()", | ||
); | ||
} | ||
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const calcTexScale = ( | ||
tex: Texture, | ||
q: Quad, | ||
w?: number, | ||
h?: number, | ||
): Vec2 => { | ||
const scale = vec2(1, 1); | ||
if (w && h) { | ||
scale.x = w / (tex.width * q.w); | ||
scale.y = h / (tex.height * q.h); | ||
} else if (w) { | ||
scale.x = w / (tex.width * q.w); | ||
scale.y = scale.x; | ||
} else if (h) { | ||
scale.y = h / (tex.height * q.h); | ||
scale.x = scale.y; | ||
} | ||
return scale; | ||
}; | ||
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return { | ||
id: "sprite", | ||
// TODO: allow update | ||
width: 0, | ||
height: 0, | ||
frame: opt.frame || 0, | ||
quad: opt.quad || new Quad(0, 0, 1, 1), | ||
animSpeed: opt.animSpeed ?? 1, | ||
flipX: opt.flipX ?? false, | ||
flipY: opt.flipY ?? false, | ||
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draw(this: GameObj<SpriteComp>) { | ||
if (!spriteData) return; | ||
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const q = spriteData.frames[this.frame ?? 0]; | ||
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if (!q) { | ||
throw new Error(`Frame not found: ${this.frame ?? 0}`); | ||
} | ||
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if (spriteData.slice9) { | ||
// TODO: tile | ||
// TODO: use scale or width / height, or both? | ||
const { left, right, top, bottom } = spriteData.slice9; | ||
const tw = spriteData.tex.width * q.w; | ||
const th = spriteData.tex.height * q.h; | ||
const iw = this.width - left - right; | ||
const ih = this.height - top - bottom; | ||
const w1 = left / tw; | ||
const w3 = right / tw; | ||
const w2 = 1 - w1 - w3; | ||
const h1 = top / th; | ||
const h3 = bottom / th; | ||
const h2 = 1 - h1 - h3; | ||
const quads = [ | ||
// uv | ||
quad(0, 0, w1, h1), | ||
quad(w1, 0, w2, h1), | ||
quad(w1 + w2, 0, w3, h1), | ||
quad(0, h1, w1, h2), | ||
quad(w1, h1, w2, h2), | ||
quad(w1 + w2, h1, w3, h2), | ||
quad(0, h1 + h2, w1, h3), | ||
quad(w1, h1 + h2, w2, h3), | ||
quad(w1 + w2, h1 + h2, w3, h3), | ||
// transform | ||
quad(0, 0, left, top), | ||
quad(left, 0, iw, top), | ||
quad(left + iw, 0, right, top), | ||
quad(0, top, left, ih), | ||
quad(left, top, iw, ih), | ||
quad(left + iw, top, right, ih), | ||
quad(0, top + ih, left, bottom), | ||
quad(left, top + ih, iw, bottom), | ||
quad(left + iw, top + ih, right, bottom), | ||
]; | ||
for (let i = 0; i < 9; i++) { | ||
const uv = quads[i]; | ||
const transform = quads[i + 9]; | ||
internal.drawTexture( | ||
Object.assign(internal.getRenderProps(this), { | ||
pos: transform.pos(), | ||
tex: spriteData.tex, | ||
quad: q.scale(uv), | ||
flipX: this.flipX, | ||
flipY: this.flipY, | ||
tiled: opt.tiled, | ||
width: transform.w, | ||
height: transform.h, | ||
}), | ||
); | ||
} | ||
} else { | ||
internal.drawTexture( | ||
Object.assign(internal.getRenderProps(this), { | ||
tex: spriteData.tex, | ||
quad: q.scale(this.quad ?? new Quad(0, 0, 1, 1)), | ||
flipX: this.flipX, | ||
flipY: this.flipY, | ||
tiled: opt.tiled, | ||
width: this.width, | ||
height: this.height, | ||
}), | ||
); | ||
} | ||
}, | ||
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add(this: GameObj<SpriteComp>) { | ||
const setSpriteData = (spr) => { | ||
let q = spr.frames[0].clone(); | ||
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if (opt.quad) { | ||
q = q.scale(opt.quad); | ||
} | ||
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const scale = calcTexScale( | ||
spr.tex, | ||
q, | ||
opt.width, | ||
opt.height, | ||
); | ||
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this.width = spr.tex.width * q.w * scale.x; | ||
this.height = spr.tex.height * q.h * scale.y; | ||
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if (opt.anim) { | ||
this.play(opt.anim); | ||
} | ||
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spriteData = spr; | ||
spriteLoadedEvent.trigger(spriteData); | ||
}; | ||
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const spr = internal.resolveSprite(src); | ||
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if (spr) { | ||
spr.onLoad(setSpriteData); | ||
} else { | ||
k.onLoad(() => setSpriteData(internal.resolveSprite(src).data)); | ||
} | ||
}, | ||
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update(this: GameObj<SpriteComp>) { | ||
if (!curAnim) { | ||
return; | ||
} | ||
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const anim = spriteData.anims[curAnim.name]; | ||
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if (typeof anim === "number") { | ||
this.frame = anim; | ||
return; | ||
} | ||
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if (anim.speed === 0) { | ||
throw new Error("Sprite anim speed cannot be 0"); | ||
} | ||
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curAnim.timer += k.dt() * this.animSpeed; | ||
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if (curAnim.timer >= (1 / curAnim.speed)) { | ||
curAnim.timer = 0; | ||
this.frame += curAnimDir; | ||
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if ( | ||
this.frame < Math.min(anim.from, anim.to) | ||
|| this.frame > Math.max(anim.from, anim.to) | ||
) { | ||
if (curAnim.loop) { | ||
if (curAnim.pingpong) { | ||
this.frame -= curAnimDir; | ||
curAnimDir *= -1; | ||
this.frame += curAnimDir; | ||
} else { | ||
this.frame = anim.from; | ||
} | ||
} else { | ||
if (curAnim.pingpong) { | ||
const isForward = curAnimDir | ||
=== Math.sign(anim.to - anim.from); | ||
if (isForward) { | ||
this.frame = anim.to; | ||
curAnimDir *= -1; | ||
this.frame += curAnimDir; | ||
} else { | ||
this.frame = anim.from; | ||
curAnim.onEnd(); | ||
this.stop(); | ||
} | ||
} else { | ||
this.frame = anim.to; | ||
curAnim.onEnd(); | ||
this.stop(); | ||
} | ||
} | ||
} | ||
} | ||
}, | ||
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play( | ||
this: GameObj<SpriteComp>, | ||
name: string, | ||
opt: SpriteAnimPlayOpt = {}, | ||
) { | ||
if (!spriteData) { | ||
spriteLoadedEvent.add(() => this.play(name, opt)); | ||
return; | ||
} | ||
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const anim = spriteData.anims[name]; | ||
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if (anim === undefined) { | ||
throw new Error(`Anim not found: ${name}`); | ||
} | ||
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if (curAnim) { | ||
this.stop(); | ||
} | ||
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curAnim = typeof anim === "number" | ||
? { | ||
name: name, | ||
timer: 0, | ||
loop: false, | ||
pingpong: false, | ||
speed: 0, | ||
onEnd: () => {}, | ||
} | ||
: { | ||
name: name, | ||
timer: 0, | ||
loop: opt.loop ?? anim.loop ?? false, | ||
pingpong: opt.pingpong ?? anim.pingpong ?? false, | ||
speed: opt.speed ?? anim.speed ?? 10, | ||
onEnd: opt.onEnd ?? (() => {}), | ||
}; | ||
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curAnimDir = typeof anim === "number" | ||
? null | ||
: anim.from < anim.to | ||
? 1 | ||
: -1; | ||
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this.frame = typeof anim === "number" | ||
? anim | ||
: anim.from; | ||
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this.trigger("animStart", name); | ||
}, | ||
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stop(this: GameObj<SpriteComp>) { | ||
if (!curAnim) { | ||
return; | ||
} | ||
const prevAnim = curAnim.name; | ||
curAnim = null; | ||
this.trigger("animEnd", prevAnim); | ||
}, | ||
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numFrames() { | ||
return spriteData?.frames.length ?? 0; | ||
}, | ||
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curAnim() { | ||
return curAnim?.name; | ||
}, | ||
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onAnimEnd( | ||
this: GameObj<SpriteComp>, | ||
action: (name: string) => void, | ||
): EventController { | ||
return this.on("animEnd", action); | ||
}, | ||
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onAnimStart( | ||
this: GameObj<SpriteComp>, | ||
action: (name: string) => void, | ||
): EventController { | ||
return this.on("animStart", action); | ||
}, | ||
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renderArea() { | ||
return new k.Rect(vec2(0), this.width, this.height); | ||
}, | ||
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inspect() { | ||
if (typeof src === "string") { | ||
return `"${src}"`; | ||
} | ||
}, | ||
}; | ||
} |
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