Simple source code patches that re-enable and reimplement native controls for modern versions of Firefox. Requires modifying Firefox installation files, but you don't need to use a custom build of Firefox altogether.
It is still recommended that you use ESR and disable automatic updates. Unfortunately, updating is just a sacrifice you have to make to theming. However, I may write a custom updater with this mod in consideration, eventually. All prebuilt releases are distributed for ESR releases of Firefox.
The only potential caveat: Widevine support. I don't know if this is controlled by xul.dll
or not, but there is a file beside it called xul.dll.sig
in official Firefox builds that has information regarding a Widevine certificate (and is otherwise seemingly completely unused). If you are based, this will not matter to you.
At the moment, it is required that you still manually disable non-native controls in order to use this.
Here are some simple troubleshooting guidelines which fix 99% of reported problems:
If the error mentions "XULRunner" and something about a platform version mismatch, then you need to download a version of this patch corresponding to your specific Firefox version.
If the error says something about XPCOM failing to initialise, then it's most likely that you have a platform architecture mismatch. That means you're using a 32-bit version of Firefox. Mozilla just gives random 64-bit Windows users a 32-bit version for some reason, or at least I don't see any pattern. You can verify this quickly by seeing if Firefox is in "Program Files (x86)" instead of "Program Files". If you have a 32-bit version, then you just need to install the 64-bit version, which you can find on https://ftp.mozilla.org/pub/firefox/releases/
- Scrollbars
- Other controls (statusbar, resizer, tooltips): Much of the same applies here as it does to scrollbars. Old code was lifted from previous versions of Firefox, typically the commit just before removal, and for the most part just copy/pasted back in directly.
In the releases section on the right, there are pre-compiled versions of xul.dll
for Firefox ESR.
Check your Firefox version and download the right version for the version that you have, and then replace xul.dll
in the installation path with the file that you downloaded.
If you don't trust the versions I built myself, then you can mix the provided patches with the Firefox source code (see the following section). The prebuilt versions are just provided for convenience, because the Firefox source code is pretty big and takes a while to compile.
Step-by-step:
- Download the release on the right side of the page. If your version is unsupported, then you will have to build the changes from source.
- Replace
C:\Program Files\Mozilla Firefox\xul.dll
with the downloadedxul.dll
file. - Restart Firefox.
Note: Unfortunately, it's not possible to create one distribution that works across patches. This is because the XUL version check is baked into firefox.exe
rather than xul.dll
.
-
I get a black box over the system minimise/maximise/close buttons when reporting the OS version as Windows 7 or 8, like in the following image.
- This is a problem with Firefox's WebRender engine. I'm not entirely sure why this occurs, or how to fix it, but the only workaround that I could find is using WebRender software rendering mode. So, open
about:config
and setgfx.webrender.software
to true.
- This is a problem with Firefox's WebRender engine. I'm not entirely sure why this occurs, or how to fix it, but the only workaround that I could find is using WebRender software rendering mode. So, open
Clone Firefox for yourself, and then mix in the patches as needed. Note that when you clone, it will put in the mozilla-central
branch. You probably don't want this as these correspond to the latest Nightly builds, which will mean that the produced xul.dll
binary will likely be incompatible with the current build environment.
After cloning, navigate to .hg/hgrc
in the source directory and change the default path to the branch of your preferred build. For example, I changed it to https://hg.mozilla.org/releases/mozilla-esr115
in order to access specific tags for the ESR 115 release. You can usually then find specific tags relating to subversions here: https://hg.mozilla.org/releases/mozilla-esr115/tags ("tags" tab in the Mercurial web viewer).
Since Firefox uses Mercurial for version control, it may be a little unfamiliar to you. You "update", rather than "checkout", different branches. So after you make those changes, I think you just do something like hg pull -u -r FIREFOX_115_3_1esr_RELEASE
to switch to the specific branch. pull
makes it get the specific version from remote, and -u
means to update.
Run ./mach build
to build Firefox from source and then ./mach run
to test it. Here is a Windhawk mod that I use to quickly test classic theme for Firefox only (where I make a copy of firefox.exe
named firefoxa.exe
):
// ==WindhawkMod==
// @id firefoxa-classic-theme-test
// @name [Testing] firefox classic theme
// @description The best mod ever that does great things
// @version 0.1
// @author ephemeralViolette
// @include firefoxa.exe
// @compilerOptions -luxtheme
// ==/WindhawkMod==
#include <uxtheme.h>
BOOL Wh_ModInit()
{
SetThemeAppProperties(0);
return TRUE;
}
Also, currently there is a bug you need to be aware of. After disabling widget.non-native-theme.enabled
, you must restart Firefox completely, or else the scrollbars will simply not render. I do not know why this happens exactly (maybe the native theme isn't loaded upon disabling the property? I haven't looked at other controls).
After building, the xul.dll
file can be found in somewhere like obj-x86_64-pc-windows-msvc/dist/bin
in the source code root, which looks just like C:\Program Files\Mozilla Firefox
.
Also because Firefox uses Mercurial rather than Git, I found it would be more trouble than it's worth to attempt to post a modified codebase onto GitHub. I initially thought to fork mozilla/gecko-dev, but the commit identifiers for this repository do not at all align with their Mercurial revision identifiers, so it is less than worthless. Also, I found I couldn't even find certain tags which were useful to access in the Mercurial version.
As a result, I just hg export
the patches I make, which makes them pretty easy to bring back into the codebase later.