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update changelog for 50.12-r2
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myk002 committed Mar 21, 2024
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16 changes: 13 additions & 3 deletions changelog.txt
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Expand Up @@ -26,6 +26,18 @@ Template for new versions:

# Future

## New Tools

## New Features

## Fixes

## Misc Improvements

## Removed

# 50.12-r2

## New Tools
- `agitation-rebalance`: alter mechanics of irriation-related attacks so they are less constant and are more responsive to recent player bahavior
- `fix/ownership`: fix instances of multiple citizens claiming the same items, resulting in "Store owned item" job loops
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- `modtools/item-trigger`: (reinstated) modder's resource for triggering scripted content when specific items are used
- `modtools/if-entity`: (reinstated) modder's resource for triggering scripted content depending on the race of the loaded fort
- `devel/block-borders`: (reinstated) highlights boundaries of map blocks or embark tile blocks
- `fix/noexert-exhaustion`: fix "Tired" NOEXERT units. Enabling via control-panel prevents NOEXERT units from staying "Tired"
- `fix/noexert-exhaustion`: fix "Tired" NOEXERT units. Enabling via `gui/control-panel` prevents NOEXERT units from getting stuck in a "Tired" state

## New Features
- `gui/settings-manager`: add import, export, and autoload for work details
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- `allneeds`: provide options for sorting the cumulative needs by different criteria
- `prioritize`: print out custom reaction and hauling jobs in the same format that is used for ``prioritize`` command arguments so the player can just copy and paste

## Removed

# 50.12-r1

## Fixes
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