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Automatic changelog compile [ci skip]
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actions-user committed Jun 8, 2022
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37 changes: 37 additions & 0 deletions html/changelogs/archive/2022-06.yml
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- refactor: Completely replaces the new player panel *not the admin one* with TG's.
timothyteakettle:
- rscadd: adds paper skin and glass bones quirks
2022-06-08:
Bhijn & Myr:
- bugfix: Audiovisual redirection now works exactly as it used to. In laymen's terms,
this means folks in VR sleepers are aware of the world around them again!
- rscadd: During pride month, station nukes are significantly more efficient at
revealing genders.
- rscadd: Station pets now retain their color between shifts!
- bugfix: The shake animation, jiggle animation, squish animation, jitter animation,
and float animation, have all been fixed.
- bugfix: This also means that storage animations are fully working again. It's
been a few years!
- bugfix: 'The pull animation no longer interrupts ongoing animations. tweak: The
pull animation now supports diagonal directions (currently only applies to the
initial grab! pull code is spaghetti)'
- bugfix: All screenshake sources now fully support the screenshake pref
- code_imp: cit_screenshake.dm has been fully merged into the base files.
- bugfix: You can no longer remotely apply fingerprints to storage objects by clicking
and dragging it around. Additionally, storage objects now rustle again when
clicking and dragging (only took like,, a year to fix)
- bugfix: 'The pickup animation now properly slides into your spaceman again, instead
of just kinda disappearing. tweak: When pulling a resting mob, they''ll now
skip the laying animation entirely, fixing a visual oddity where they shrink
and grow to flip. tweak: Alerts are now a little snappier and bouncier, as they''ve
been swapped from sine easing, to back easing. tweak: Radial menus now use sine
easing, rather than linear easing. This just looks a little prettier. tweak:
Runechat now properly respects an object''s X offset. Previously, it relied
on a hardcoded check for dogborgs. tweak: The float animation now uses pixel_z
instead of pixel_y, fixing issues where the Y offset gets wiped due to the float
animation. This also makes floating fully compatible with ctrl+WASD.'
- bugfix: Admin vote deobfuscation now properly displays votes as 0 if they were
simply never voted for.
SandPoot:
- refactor: Does some extremely minor touches on pulling/pushing code.
timothyteakettle:
- rscadd: updates existing poly maid outfit with tg sprite but polychromatic
- rscadd: adds polychromic maid apron, gloves, collar, headband
- rscadd: adds support for polychromic accessories

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