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Atmos scaling cvar changes (space-wizards#22501)
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ElectroJr committed Dec 15, 2023
1 parent a88730f commit 477327f
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Showing 16 changed files with 76 additions and 40 deletions.
21 changes: 17 additions & 4 deletions Content.Server/Atmos/EntitySystems/AtmosphereSystem.Gases.cs
Original file line number Diff line number Diff line change
Expand Up @@ -43,11 +43,22 @@ private void InitializeGases()
/// <summary>
/// Calculates the heat capacity for a gas mixture.
/// </summary>
public float GetHeatCapacity(GasMixture mixture)
/// <param name="mixture">The mixture whose heat capacity should be calculated</param>
/// <param name="applyScaling"> Whether the internal heat capacity scaling should be applied. This should not be
/// used outside of atmospheric related heat transfer.</param>
/// <returns></returns>
public float GetHeatCapacity(GasMixture mixture, bool applyScaling)
{
return GetHeatCapacityCalculation(mixture.Moles, mixture.Immutable);
var scale = GetHeatCapacityCalculation(mixture.Moles, mixture.Immutable);

// By default GetHeatCapacityCalculation() has the heat-scale divisor pre-applied.
// So if we want the un-scaled heat capacity, we have to multiply by the scale.
return applyScaling ? scale : scale * HeatScale;
}

private float GetHeatCapacity(GasMixture mixture)
=> GetHeatCapacityCalculation(mixture.Moles, mixture.Immutable);

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private float GetHeatCapacityCalculation(float[] moles, bool space)
{
Expand Down Expand Up @@ -320,15 +331,17 @@ public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder)

var req = prototype.MinimumRequirements[i];

if (!(mixture.GetMoles(i) < req)) continue;
if (!(mixture.GetMoles(i) < req))
continue;

doReaction = false;
break;
}

if (!doReaction)
continue;

reaction = prototype.React(mixture, holder, this);
reaction = prototype.React(mixture, holder, this, HeatScale);
if(reaction.HasFlag(ReactionResult.StopReactions))
break;
}
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Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
using Content.Server.Atmos.Reactions;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Utility;

Expand Down Expand Up @@ -558,4 +559,12 @@ private void GridRepopulateTiles(Entity<MapGridComponent, GridAtmosphereComponen
InvalidateVisuals(uid, position, overlay);
}
}

public TileRef GetTileRef(TileAtmosphere tile)
{
if (!TryComp(tile.GridIndex, out MapGridComponent? grid))
return default;
_map.TryGetTileRef(tile.GridIndex, grid, tile.GridIndices, out var tileRef);
return tileRef;
}
}
7 changes: 4 additions & 3 deletions Content.Server/Atmos/EntitySystems/AtmosphereSystem.cs
Original file line number Diff line number Diff line change
@@ -1,13 +1,12 @@
using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components;
using Content.Server.Body.Systems;
using Content.Server.Maps;
using Content.Server.Fluids.EntitySystems;
using Content.Server.NodeContainer.EntitySystems;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Map;
Expand All @@ -33,6 +32,8 @@ public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly TileSystem _tile = default!;
[Dependency] private readonly MapSystem _map = default!;
[Dependency] public readonly PuddleSystem Puddle = default!;

private const float ExposedUpdateDelay = 1f;
private float _exposedTimer = 0f;
Expand Down Expand Up @@ -80,7 +81,7 @@ public override void Update(float frameTime)
return;

var query = EntityQueryEnumerator<AtmosExposedComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var exposed, out var transform))
while (query.MoveNext(out var uid, out _, out var transform))
{
var air = GetContainingMixture(uid, transform:transform);

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4 changes: 2 additions & 2 deletions Content.Server/Atmos/EntitySystems/HeatExchangerSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -83,7 +83,7 @@ private void OnAtmosUpdate(EntityUid uid, HeatExchangerComponent comp, AtmosDevi
else
xfer = outlet.Air.Remove(-n);

float CXfer = _atmosphereSystem.GetHeatCapacity(xfer);
float CXfer = _atmosphereSystem.GetHeatCapacity(xfer, true);
if (CXfer < Atmospherics.MinimumHeatCapacity)
return;

Expand All @@ -94,7 +94,7 @@ private void OnAtmosUpdate(EntityUid uid, HeatExchangerComponent comp, AtmosDevi
float CEnv = 0f;
if (environment != null)
{
CEnv = _atmosphereSystem.GetHeatCapacity(environment);
CEnv = _atmosphereSystem.GetHeatCapacity(environment, true);
hasEnv = CEnv >= Atmospherics.MinimumHeatCapacity && environment.TotalMoles > 0f;
if (hasEnv)
radTemp = environment.Temperature;
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10 changes: 9 additions & 1 deletion Content.Server/Atmos/IGasReactionEffect.cs
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,14 @@ namespace Content.Server.Atmos
[ImplicitDataDefinitionForInheritors]
public partial interface IGasReactionEffect
{
ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem);
/// <summary>
/// Process this reaction effect.
/// </summary>
/// <param name="mixture">The gas mixture to react</param>
/// <param name="holder">The container of this gas mixture</param>
/// <param name="atmosphereSystem">The atmosphere system</param>
/// <param name="heatScale">Scaling factor that should be applied to all heat input or outputs.</param>
ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem,
float heatScale);
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -64,7 +64,7 @@ private void OnCondenserUpdated(EntityUid uid, GasCondenserComponent component,

public float NumberOfMolesToConvert(ApcPowerReceiverComponent comp, GasMixture mix, float dt)
{
var hc = _atmosphereSystem.GetHeatCapacity(mix);
var hc = _atmosphereSystem.GetHeatCapacity(mix, true);
var alpha = 0.8f; // tuned to give us 1-ish u/second of reagent conversion
// ignores the energy needed to cool down the solution to the condensation point, but that probably adds too much difficulty and so let's not simulate that
var energy = comp.Load * dt;
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Original file line number Diff line number Diff line change
Expand Up @@ -80,7 +80,7 @@ private void OnThermoMachineUpdated(EntityUid uid, GasThermoMachineComponent the
float dQ = thermoMachine.HeatCapacity * thermoMachine.Cp * args.dt;

// Clamps the heat transferred to not overshoot
float Cin = _atmosphereSystem.GetHeatCapacity(inlet.Air);
float Cin = _atmosphereSystem.GetHeatCapacity(inlet.Air, true);
float dT = targetTemp - temp;
float dQLim = dT * Cin;
float scale = 1f;
Expand Down
8 changes: 4 additions & 4 deletions Content.Server/Atmos/Reactions/FrezonCoolantReaction.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,9 +10,9 @@ namespace Content.Server.Atmos.Reactions;
[UsedImplicitly]
public sealed partial class FrezonCoolantReaction : IGasReactionEffect
{
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem)
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem, float heatScale)
{
var oldHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture);
var oldHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
var temperature = mixture.Temperature;

var energyModifier = 1f;
Expand Down Expand Up @@ -45,11 +45,11 @@ public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, Atmos
energyReleased = burnRate * Atmospherics.FrezonCoolEnergyReleased * energyModifier;
}

energyReleased /= atmosphereSystem.HeatScale; // adjust energy to make sure speedup doesn't cause mega temperature rise
energyReleased /= heatScale; // adjust energy to make sure speedup doesn't cause mega temperature rise
if (energyReleased >= 0f)
return ReactionResult.NoReaction;

var newHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture);
var newHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
if (newHeatCapacity > Atmospherics.MinimumHeatCapacity)
mixture.Temperature = (temperature * oldHeatCapacity + energyReleased) / newHeatCapacity;

Expand Down
3 changes: 1 addition & 2 deletions Content.Server/Atmos/Reactions/FrezonProductionReaction.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ namespace Content.Server.Atmos.Reactions;
[UsedImplicitly]
public sealed partial class FrezonProductionReaction : IGasReactionEffect
{
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem)
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem, float heatScale)
{
var initialN2 = mixture.GetMoles(Gas.Nitrogen);
var initialOxy = mixture.GetMoles(Gas.Oxygen);
Expand All @@ -28,7 +28,6 @@ public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, Atmos
// Amount of tritium & oxygen that are reacting
var tritBurned = Math.Min(oxyLimit, initialTrit);
var oxyBurned = tritBurned * Atmospherics.FrezonProductionTritRatio;
var burnRatio = tritBurned / initialTrit;

var oxyConversion = oxyBurned / Atmospherics.FrezonProductionConversionRate;
var tritConversion = tritBurned / Atmospherics.FrezonProductionConversionRate;
Expand Down
11 changes: 9 additions & 2 deletions Content.Server/Atmos/Reactions/GasReactionPrototype.cs
Original file line number Diff line number Diff line change
Expand Up @@ -60,13 +60,20 @@ public sealed partial class GasReactionPrototype : IPrototype
/// </summary>
[DataField("effects")] private List<IGasReactionEffect> _effects = new();

public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem)
/// <summary>
/// Process all reaction effects.
/// </summary>
/// <param name="mixture">The gas mixture to react</param>
/// <param name="holder">The container of this gas mixture</param>
/// <param name="atmosphereSystem">The atmosphere system</param>
/// <param name="heatScale">Scaling factor that should be applied to all heat input or outputs.</param>
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem, float heatScale)
{
var result = ReactionResult.NoReaction;

foreach (var effect in _effects)
{
result |= effect.React(mixture, holder, atmosphereSystem);
result |= effect.React(mixture, holder, atmosphereSystem, heatScale);
}

return result;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ namespace Content.Server.Atmos.Reactions;
[UsedImplicitly]
public sealed partial class MiasmicSubsumationReaction : IGasReactionEffect
{
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem)
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem, float heatScale)
{
var initialMiasma = mixture.GetMoles(Gas.Miasma);
var initialFrezon = mixture.GetMoles(Gas.Frezon);
Expand Down
10 changes: 6 additions & 4 deletions Content.Server/Atmos/Reactions/PlasmaFireReaction.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,10 +8,10 @@ namespace Content.Server.Atmos.Reactions
[DataDefinition]
public sealed partial class PlasmaFireReaction : IGasReactionEffect
{
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem)
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem, float heatScale)
{
var energyReleased = 0f;
var oldHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture);
var oldHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
var temperature = mixture.Temperature;
var location = holder as TileAtmosphere;
mixture.ReactionResults[GasReaction.Fire] = 0;
Expand All @@ -22,8 +22,10 @@ public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, Atmos
if (temperature > Atmospherics.PlasmaUpperTemperature)
temperatureScale = 1f;
else
{
temperatureScale = (temperature - Atmospherics.PlasmaMinimumBurnTemperature) /
(Atmospherics.PlasmaUpperTemperature - Atmospherics.PlasmaMinimumBurnTemperature);
}

if (temperatureScale > 0)
{
Expand Down Expand Up @@ -56,14 +58,14 @@ public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, Atmos
mixture.AdjustMoles(Gas.CarbonDioxide, plasmaBurnRate * (1.0f - supersaturation));

energyReleased += Atmospherics.FirePlasmaEnergyReleased * plasmaBurnRate;
energyReleased /= atmosphereSystem.HeatScale; // adjust energy to make sure speedup doesn't cause mega temperature rise
energyReleased /= heatScale; // adjust energy to make sure speedup doesn't cause mega temperature rise
mixture.ReactionResults[GasReaction.Fire] += plasmaBurnRate * (1 + oxygenBurnRate);
}
}

if (energyReleased > 0)
{
var newHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture);
var newHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
if (newHeatCapacity > Atmospherics.MinimumHeatCapacity)
mixture.Temperature = (temperature * oldHeatCapacity + energyReleased) / newHeatCapacity;
}
Expand Down
8 changes: 4 additions & 4 deletions Content.Server/Atmos/Reactions/TritiumFireReaction.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,10 +8,10 @@ namespace Content.Server.Atmos.Reactions
[DataDefinition]
public sealed partial class TritiumFireReaction : IGasReactionEffect
{
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem)
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem, float heatScale)
{
var energyReleased = 0f;
var oldHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture);
var oldHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
var temperature = mixture.Temperature;
var location = holder as TileAtmosphere;
mixture.ReactionResults[GasReaction.Fire] = 0f;
Expand Down Expand Up @@ -47,10 +47,10 @@ public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, Atmos
mixture.ReactionResults[GasReaction.Fire] += burnedFuel;
}

energyReleased /= atmosphereSystem.HeatScale; // adjust energy to make sure speedup doesn't cause mega temperature rise
energyReleased /= heatScale; // adjust energy to make sure speedup doesn't cause mega temperature rise
if (energyReleased > 0)
{
var newHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture);
var newHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
if (newHeatCapacity > Atmospherics.MinimumHeatCapacity)
mixture.Temperature = ((temperature * oldHeatCapacity + energyReleased) / newHeatCapacity);
}
Expand Down
7 changes: 3 additions & 4 deletions Content.Server/Atmos/Reactions/WaterVaporReaction.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ public sealed partial class WaterVaporReaction : IGasReactionEffect

[DataField("molesPerUnit")] public float MolesPerUnit { get; private set; } = 1;

public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem)
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem, float heatScale)
{
// If any of the prototypes is invalid, we do nothing.
if (string.IsNullOrEmpty(Reagent))
Expand All @@ -34,9 +34,8 @@ public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, Atmos
// Remove the moles from the mixture...
mixture.AdjustMoles(GasId, -MolesPerUnit);

var tileRef = tile.GridIndices.GetTileRef(tile.GridIndex);
EntitySystem.Get<PuddleSystem>()
.TrySpillAt(tileRef, new Solution(Reagent, FixedPoint2.New(MolesPerUnit)), out _, sound: false);
var tileRef = atmosphereSystem.GetTileRef(tile);
atmosphereSystem.Puddle.TrySpillAt(tileRef, new Solution(Reagent, FixedPoint2.New(MolesPerUnit)), out _, sound: false);

return ReactionResult.Reacting;
}
Expand Down
4 changes: 2 additions & 2 deletions Content.Server/Power/Generation/Teg/TegSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -120,8 +120,8 @@ private void GeneratorUpdate(EntityUid uid, TegGeneratorComponent component, Atm
var (airA, δpA) = GetCirculatorAirTransfer(inletA.Air, outletA.Air);
var (airB, δpB) = GetCirculatorAirTransfer(inletB.Air, outletB.Air);

var cA = _atmosphere.GetHeatCapacity(airA);
var cB = _atmosphere.GetHeatCapacity(airB);
var cA = _atmosphere.GetHeatCapacity(airA, true);
var cB = _atmosphere.GetHeatCapacity(airB, true);

// Shift ramp position based on demand and generation from previous tick.
var curRamp = component.RampPosition;
Expand Down
8 changes: 3 additions & 5 deletions Content.Server/Temperature/Systems/TemperatureSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -149,13 +149,11 @@ private void OnAtmosExposedUpdate(EntityUid uid, TemperatureComponent temperatur
if (transform.MapUid == null)
return;

var position = _transform.GetGridTilePositionOrDefault((uid, transform));
var temperatureDelta = args.GasMixture.Temperature - temperature.CurrentTemperature;
var tileHeatCapacity =
_atmosphere.GetTileHeatCapacity(transform.GridUid, transform.MapUid.Value, position);
var airHeatCapacity = _atmosphere.GetHeatCapacity(args.GasMixture, false);
var heatCapacity = GetHeatCapacity(uid, temperature);
var heat = temperatureDelta * (tileHeatCapacity * heatCapacity /
(tileHeatCapacity + heatCapacity));
var heat = temperatureDelta * (airHeatCapacity * heatCapacity /
(airHeatCapacity + heatCapacity));
ChangeHeat(uid, heat * temperature.AtmosTemperatureTransferEfficiency, temperature: temperature);
}

Expand Down

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