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Landmine stepoff (space-wizards#22962)
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* make landmine work on stepping off

* update methods naming

* made both step modes possible

* updated stepoff event raise to not interfere with game physics internals

* added comments

* figuring out how audiosystem works

* added beep sound effect, updated how stepoff trigger works to make it more consistent

* updated source in attributions.yml

* made stepoff working every time

* introduced suggested changes

* updated janitor's WetSignMine to have audio

* made cleaner events and bashing my head at OnEndCollide event raise

* inverted conditional where applicable

* review

---------

Co-authored-by: Yurii Kis <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
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3 people committed Mar 24, 2024
1 parent f96cf36 commit 54dd273
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Showing 13 changed files with 95 additions and 47 deletions.
4 changes: 2 additions & 2 deletions Content.Server/Ensnaring/EnsnareableSystem.Ensnaring.cs
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ public void InitializeEnsnaring()
{
SubscribeLocalEvent<EnsnaringComponent, ComponentRemove>(OnComponentRemove);
SubscribeLocalEvent<EnsnaringComponent, StepTriggerAttemptEvent>(AttemptStepTrigger);
SubscribeLocalEvent<EnsnaringComponent, StepTriggeredEvent>(OnStepTrigger);
SubscribeLocalEvent<EnsnaringComponent, StepTriggeredOffEvent>(OnStepTrigger);
SubscribeLocalEvent<EnsnaringComponent, ThrowDoHitEvent>(OnThrowHit);
SubscribeLocalEvent<EnsnaringComponent, AttemptPacifiedThrowEvent>(OnAttemptPacifiedThrow);
}
Expand All @@ -49,7 +49,7 @@ private void AttemptStepTrigger(EntityUid uid, EnsnaringComponent component, ref
args.Continue = true;
}

private void OnStepTrigger(EntityUid uid, EnsnaringComponent component, ref StepTriggeredEvent args)
private void OnStepTrigger(EntityUid uid, EnsnaringComponent component, ref StepTriggeredOffEvent args)
{
TryEnsnare(args.Tripper, uid, component);
}
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4 changes: 2 additions & 2 deletions Content.Server/Explosion/EntitySystems/TriggerSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -88,7 +88,7 @@ public override void Initialize()
SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(OnTriggerCollide);
SubscribeLocalEvent<TriggerOnActivateComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<TriggerImplantActionComponent, ActivateImplantEvent>(OnImplantTrigger);
SubscribeLocalEvent<TriggerOnStepTriggerComponent, StepTriggeredEvent>(OnStepTriggered);
SubscribeLocalEvent<TriggerOnStepTriggerComponent, StepTriggeredOffEvent>(OnStepTriggered);
SubscribeLocalEvent<TriggerOnSlipComponent, SlipEvent>(OnSlipTriggered);
SubscribeLocalEvent<TriggerWhenEmptyComponent, OnEmptyGunShotEvent>(OnEmptyTriggered);

Expand Down Expand Up @@ -228,7 +228,7 @@ private void OnImplantTrigger(EntityUid uid, TriggerImplantActionComponent compo
args.Handled = Trigger(uid);
}

private void OnStepTriggered(EntityUid uid, TriggerOnStepTriggerComponent component, ref StepTriggeredEvent args)
private void OnStepTriggered(EntityUid uid, TriggerOnStepTriggerComponent component, ref StepTriggeredOffEvent args)
{
Trigger(uid, args.Tripper);
}
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9 changes: 8 additions & 1 deletion Content.Server/LandMines/LandMineComponent.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,13 @@
namespace Content.Server.LandMines;
using Robust.Shared.Audio;

namespace Content.Server.LandMines;

[RegisterComponent]
public sealed partial class LandMineComponent : Component
{
/// <summary>
/// Trigger sound effect when stepping onto landmine
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier? Sound;
}
46 changes: 23 additions & 23 deletions Content.Server/LandMines/LandMineSystem.cs
Original file line number Diff line number Diff line change
@@ -1,43 +1,43 @@
using Content.Server.Explosion.EntitySystems;
using Content.Server.Explosion.EntitySystems;
using Content.Shared.Popups;
using Content.Shared.StepTrigger;
using Content.Shared.StepTrigger.Systems;
using Robust.Shared.Player;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;

namespace Content.Server.LandMines;

public sealed class LandMineSystem : EntitySystem
{
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly TriggerSystem _trigger = default!;


public override void Initialize()
{
SubscribeLocalEvent<LandMineComponent, StepTriggeredEvent>(HandleTriggered);
SubscribeLocalEvent<LandMineComponent, StepTriggerAttemptEvent>(HandleTriggerAttempt);
SubscribeLocalEvent<LandMineComponent, StepTriggeredOnEvent>(HandleStepOnTriggered);
SubscribeLocalEvent<LandMineComponent, StepTriggeredOffEvent>(HandleStepOffTriggered);

SubscribeLocalEvent<LandMineComponent, StepTriggerAttemptEvent>(HandleStepTriggerAttempt);
}

private static void HandleTriggerAttempt(
EntityUid uid,
LandMineComponent component,
ref StepTriggerAttemptEvent args)
private void HandleStepOnTriggered(EntityUid uid, LandMineComponent component, ref StepTriggeredOnEvent args)
{
args.Continue = true;
_popupSystem.PopupCoordinates(
Loc.GetString("land-mine-triggered", ("mine", uid)),
Transform(uid).Coordinates,
args.Tripper,
PopupType.LargeCaution);

_audioSystem.PlayPvs(component.Sound, uid);
}

private void HandleTriggered(EntityUid uid, LandMineComponent component, ref StepTriggeredEvent args)
private void HandleStepOffTriggered(EntityUid uid, LandMineComponent component, ref StepTriggeredOffEvent args)
{
// This doesn't use TriggerOnStepTrigger since we don't want to display the popup if nothing happens
// and I didn't feel like making an `AfterTrigger` event
if (_trigger.Trigger(uid, args.Tripper))
{
_popupSystem.PopupCoordinates(
Loc.GetString("land-mine-triggered", ("mine", uid)),
Transform(uid).Coordinates,
args.Tripper,
PopupType.LargeCaution);
}
_trigger.Trigger(uid, args.Tripper);
}
}

private static void HandleStepTriggerAttempt(EntityUid uid, LandMineComponent component, ref StepTriggerAttemptEvent args)
{
args.Continue = true;
}
}
4 changes: 2 additions & 2 deletions Content.Server/Tiles/LavaSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ public sealed class LavaSystem : EntitySystem
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LavaComponent, StepTriggeredEvent>(OnLavaStepTriggered);
SubscribeLocalEvent<LavaComponent, StepTriggeredOffEvent>(OnLavaStepTriggered);
SubscribeLocalEvent<LavaComponent, StepTriggerAttemptEvent>(OnLavaStepTriggerAttempt);
}

Expand All @@ -23,7 +23,7 @@ private void OnLavaStepTriggerAttempt(EntityUid uid, LavaComponent component, re
args.Continue = true;
}

private void OnLavaStepTriggered(EntityUid uid, LavaComponent component, ref StepTriggeredEvent args)
private void OnLavaStepTriggered(EntityUid uid, LavaComponent component, ref StepTriggeredOffEvent args)
{
var otherUid = args.Tripper;

Expand Down
4 changes: 2 additions & 2 deletions Content.Shared/Chasm/ChasmSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ public override void Initialize()
{
base.Initialize();

SubscribeLocalEvent<ChasmComponent, StepTriggeredEvent>(OnStepTriggered);
SubscribeLocalEvent<ChasmComponent, StepTriggeredOffEvent>(OnStepTriggered);
SubscribeLocalEvent<ChasmComponent, StepTriggerAttemptEvent>(OnStepTriggerAttempt);
SubscribeLocalEvent<ChasmFallingComponent, UpdateCanMoveEvent>(OnUpdateCanMove);
}
Expand All @@ -47,7 +47,7 @@ public override void Update(float frameTime)
}
}

private void OnStepTriggered(EntityUid uid, ChasmComponent component, ref StepTriggeredEvent args)
private void OnStepTriggered(EntityUid uid, ChasmComponent component, ref StepTriggeredOffEvent args)
{
// already doomed
if (HasComp<ChasmFallingComponent>(args.Tripper))
Expand Down
4 changes: 2 additions & 2 deletions Content.Shared/Slippery/SlipperySystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -31,14 +31,14 @@ public override void Initialize()
base.Initialize();

SubscribeLocalEvent<SlipperyComponent, StepTriggerAttemptEvent>(HandleAttemptCollide);
SubscribeLocalEvent<SlipperyComponent, StepTriggeredEvent>(HandleStepTrigger);
SubscribeLocalEvent<SlipperyComponent, StepTriggeredOffEvent>(HandleStepTrigger);
SubscribeLocalEvent<NoSlipComponent, SlipAttemptEvent>(OnNoSlipAttempt);
SubscribeLocalEvent<ThrownItemComponent, SlipCausingAttemptEvent>(OnThrownSlipAttempt);
// as long as slip-resistant mice are never added, this should be fine (otherwise a mouse-hat will transfer it's power to the wearer).
SubscribeLocalEvent<NoSlipComponent, InventoryRelayedEvent<SlipAttemptEvent>>((e, c, ev) => OnNoSlipAttempt(e, c, ev.Args));
}

private void HandleStepTrigger(EntityUid uid, SlipperyComponent component, ref StepTriggeredEvent args)
private void HandleStepTrigger(EntityUid uid, SlipperyComponent component, ref StepTriggeredOffEvent args)
{
TrySlip(uid, component, args.Tripper);
}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -49,8 +49,14 @@ public sealed partial class StepTriggerComponent : Component
/// If this is true, steptrigger will still occur on entities that are in air / weightless. They do not
/// by default.
/// </summary>
[DataField]
[DataField, AutoNetworkedField]
public bool IgnoreWeightless;

/// <summary>
/// Does this have separate "StepOn" and "StepOff" triggers.
/// </summary>
[DataField, AutoNetworkedField]
public bool StepOn = false;
}

[RegisterComponent]
Expand Down
41 changes: 32 additions & 9 deletions Content.Shared/StepTrigger/Systems/StepTriggerSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ public sealed class StepTriggerSystem : EntitySystem
{
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] private readonly SharedMapSystem _map = default!;

public override void Initialize()
{
Expand Down Expand Up @@ -40,7 +41,9 @@ public override void Update(float frameTime)
while (enumerator.MoveNext(out var uid, out var active, out var trigger, out var transform))
{
if (!Update(uid, trigger, transform, query))
{
continue;
}

RemCompDeferred(uid, active);
}
Expand All @@ -56,7 +59,8 @@ private bool Update(EntityUid uid, StepTriggerComponent component, TransformComp

if (component.Blacklist != null && TryComp<MapGridComponent>(transform.GridUid, out var grid))
{
var anch = grid.GetAnchoredEntitiesEnumerator(grid.LocalToTile(transform.Coordinates));
var positon = _map.LocalToTile(uid, grid, transform.Coordinates);
var anch = _map.GetAnchoredEntitiesEnumerator(uid, grid, positon);

while (anch.MoveNext(out var ent))
{
Expand Down Expand Up @@ -109,8 +113,16 @@ private void UpdateColliding(EntityUid uid, StepTriggerComponent component, Tran
return;
}

var ev = new StepTriggeredEvent { Source = uid, Tripper = otherUid };
RaiseLocalEvent(uid, ref ev, true);
if (component.StepOn)
{
var evStep = new StepTriggeredOnEvent(uid, otherUid);
RaiseLocalEvent(uid, ref evStep);
}
else
{
var evStep = new StepTriggeredOffEvent(uid, otherUid);
RaiseLocalEvent(uid, ref evStep);
}

component.CurrentlySteppedOn.Add(otherUid);
Dirty(uid, component);
Expand All @@ -130,7 +142,7 @@ private bool CanTrigger(EntityUid uid, EntityUid otherUid, StepTriggerComponent

var msg = new StepTriggerAttemptEvent { Source = uid, Tripper = otherUid };

RaiseLocalEvent(uid, ref msg, true);
RaiseLocalEvent(uid, ref msg);

return msg.Continue && !msg.Cancelled;
}
Expand Down Expand Up @@ -163,6 +175,12 @@ private void OnEndCollide(EntityUid uid, StepTriggerComponent component, ref End
component.CurrentlySteppedOn.Remove(otherUid);
Dirty(uid, component);

if (component.StepOn)
{
var evStepOff = new StepTriggeredOffEvent(uid, otherUid);
RaiseLocalEvent(uid, ref evStepOff);
}

if (component.Colliding.Count == 0)
{
RemCompDeferred<StepTriggerActiveComponent>(uid);
Expand Down Expand Up @@ -230,9 +248,14 @@ public struct StepTriggerAttemptEvent
public bool Cancelled;
}

/// <summary>
/// Raised when an entity stands on a steptrigger initially (assuming it has both on and off states).
/// </summary>
[ByRefEvent]
public struct StepTriggeredEvent
{
public EntityUid Source;
public EntityUid Tripper;
}
public readonly record struct StepTriggeredOnEvent(EntityUid Source, EntityUid Tripper);

/// <summary>
/// Raised when an entity leaves a steptrigger if it has on and off states OR when an entity intersects a steptrigger.
/// </summary>
[ByRefEvent]
public readonly record struct StepTriggeredOffEvent(EntityUid Source, EntityUid Tripper);
5 changes: 5 additions & 0 deletions Resources/Audio/Effects/attributions.yml
Original file line number Diff line number Diff line change
Expand Up @@ -221,3 +221,8 @@
copyright: TGStation at 3df5d3b42bfb6b3b5adba1067ab41f83816255bb
license: CC-BY-SA-3.0
source: https://github.com/tgstation/tgstation/blob/3df5d3b42bfb6b3b5adba1067ab41f83816255bb/sound/misc/server-ready.ogg

- files: [beep_landmine.ogg]
copyright: '"beep_landmine.ogg" by kaktuscsc of Discord for SS14'
license: "CC-BY-SA-3.0"
source: https://github.com/YuriyKiss/space-station-14/commit/971a135a9c83aed46e967aac9302ab5b35562b5f
Binary file added Resources/Audio/Effects/beep_landmine.ogg
Binary file not shown.
8 changes: 5 additions & 3 deletions Resources/Prototypes/Entities/Objects/Misc/land_mine.yml
Original file line number Diff line number Diff line change
Expand Up @@ -35,9 +35,13 @@
- !type:DoActsBehavior
acts: [ "Destruction" ]
- type: LandMine
- type: TriggerOnStepTrigger
sound:
path: /Audio/Effects/beep_landmine.ogg
params:
maxDistance: 10
- type: StepTrigger
requiredTriggeredSpeed: 0
stepOn: true

- type: entity
name: kick mine
Expand All @@ -57,7 +61,6 @@
- type: Construction
graph: ModularMineGraph
node: emptyCase
- type: LandMine

- type: entity
name: explosive mine
Expand All @@ -71,4 +74,3 @@
intensitySlope: 3
totalIntensity: 120 # about a ~4 tile radius
canCreateVacuum: false
- type: DeleteOnTrigger
Original file line number Diff line number Diff line change
Expand Up @@ -230,6 +230,7 @@
- type: StepTrigger
intersectRatio: 0.2
requiredTriggeredSpeed: 0
stepOn: true
- type: CollisionWake
enabled: false
- type: Physics
Expand All @@ -251,6 +252,10 @@
mask:
- ItemMask
- type: LandMine
sound:
path: /Audio/Effects/beep_landmine.ogg
params:
maxDistance: 10
- type: ExplodeOnTrigger
- type: Explosive
explosionType: HardBomb # normally Default and max 5 total 60
Expand Down

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