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Move most rotting code to shared (space-wizards#28050)
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* Move most rotting code to shared

* Remove unused dependency
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DrSmugleaf authored May 15, 2024
1 parent 91afb12 commit e53f225
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Showing 2 changed files with 136 additions and 135 deletions.
130 changes: 2 additions & 128 deletions Content.Server/Atmos/Rotting/RottingSystem.cs
Original file line number Diff line number Diff line change
@@ -1,15 +1,9 @@
using Content.Shared.Damage;
using Content.Shared.Atmos;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Temperature.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Rotting;
using Content.Shared.Examine;
using Content.Shared.IdentityManagement;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Rejuvenate;
using Content.Shared.Damage;
using Robust.Server.Containers;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
Expand All @@ -22,83 +16,16 @@ public sealed class RottingSystem : SharedRottingSystem
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly ContainerSystem _container = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;

public override void Initialize()
{
base.Initialize();

SubscribeLocalEvent<PerishableComponent, MapInitEvent>(OnPerishableMapInit);
SubscribeLocalEvent<PerishableComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<PerishableComponent, ExaminedEvent>(OnPerishableExamined);

SubscribeLocalEvent<RottingComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<RottingComponent, MobStateChangedEvent>(OnRottingMobStateChanged);
SubscribeLocalEvent<RottingComponent, BeingGibbedEvent>(OnGibbed);
SubscribeLocalEvent<RottingComponent, RejuvenateEvent>(OnRejuvenate);

SubscribeLocalEvent<TemperatureComponent, IsRottingEvent>(OnTempIsRotting);
}

private void OnPerishableMapInit(EntityUid uid, PerishableComponent component, MapInitEvent args)
{
component.RotNextUpdate = _timing.CurTime + component.PerishUpdateRate;
}

private void OnMobStateChanged(EntityUid uid, PerishableComponent component, MobStateChangedEvent args)
{
if (args.NewMobState != MobState.Dead && args.OldMobState != MobState.Dead)
return;

if (HasComp<RottingComponent>(uid))
return;

component.RotAccumulator = TimeSpan.Zero;
component.RotNextUpdate = _timing.CurTime + component.PerishUpdateRate;
}

private void OnShutdown(EntityUid uid, RottingComponent component, ComponentShutdown args)
{
if (TryComp<PerishableComponent>(uid, out var perishable))
{
perishable.RotNextUpdate = TimeSpan.Zero;
}
}

private void OnRottingMobStateChanged(EntityUid uid, RottingComponent component, MobStateChangedEvent args)
{
if (args.NewMobState == MobState.Dead)
return;
RemCompDeferred(uid, component);
}

public bool IsRotProgressing(EntityUid uid, PerishableComponent? perishable)
{
// things don't perish by default.
if (!Resolve(uid, ref perishable, false))
return false;

// only dead things or inanimate objects can rot
if (TryComp<MobStateComponent>(uid, out var mobState) && !_mobState.IsDead(uid, mobState))
return false;

if (_container.TryGetOuterContainer(uid, Transform(uid), out var container) &&
HasComp<AntiRottingContainerComponent>(container.Owner))
{
return false;
}

var ev = new IsRottingEvent();
RaiseLocalEvent(uid, ref ev);

return !ev.Handled;
}

public bool IsRotten(EntityUid uid, RottingComponent? rotting = null)
{
return Resolve(uid, ref rotting, false);
}

private void OnGibbed(EntityUid uid, RottingComponent component, BeingGibbedEvent args)
{
if (!TryComp<PhysicsComponent>(uid, out var physics))
Expand All @@ -112,66 +39,13 @@ private void OnGibbed(EntityUid uid, RottingComponent component, BeingGibbedEven
tileMix?.AdjustMoles(Gas.Ammonia, molsToDump);
}

private void OnPerishableExamined(Entity<PerishableComponent> perishable, ref ExaminedEvent args)
{
int stage = PerishStage(perishable, MaxStages);
if (stage < 1 || stage > MaxStages)
{
// We dont push an examined string if it hasen't started "perishing" or it's already rotting
return;
}

var isMob = HasComp<MobStateComponent>(perishable);
var description = "perishable-" + stage + (!isMob ? "-nonmob" : string.Empty);
args.PushMarkup(Loc.GetString(description, ("target", Identity.Entity(perishable, EntityManager))));
}

/// <summary>
/// Return an integer from 0 to maxStage representing how close to rotting an entity is. Used to
/// generate examine messages for items that are starting to rot.
/// </summary>
public int PerishStage(Entity<PerishableComponent> perishable, int maxStages)
{
if (perishable.Comp.RotAfter.TotalSeconds == 0 || perishable.Comp.RotAccumulator.TotalSeconds == 0)
return 0;
return (int)(1 + maxStages * perishable.Comp.RotAccumulator.TotalSeconds / perishable.Comp.RotAfter.TotalSeconds);
}

private void OnRejuvenate(EntityUid uid, RottingComponent component, RejuvenateEvent args)
{
RemCompDeferred<RottingComponent>(uid);
}

private void OnTempIsRotting(EntityUid uid, TemperatureComponent component, ref IsRottingEvent args)
{
if (args.Handled)
return;
args.Handled = component.CurrentTemperature < Atmospherics.T0C + 0.85f;
}


public void ReduceAccumulator(EntityUid uid, TimeSpan time)
{
if (!TryComp<PerishableComponent>(uid, out var perishable))
return;

if (!TryComp<RottingComponent>(uid, out var rotting))
{
perishable.RotAccumulator -= time;
return;
}
var total = (rotting.TotalRotTime + perishable.RotAccumulator) - time;

if (total < perishable.RotAfter)
{
RemCompDeferred(uid, rotting);
perishable.RotAccumulator = total;
}

else
rotting.TotalRotTime = total - perishable.RotAfter;
}

/// <summary>
/// Is anything speeding up the decay?
/// e.g. buried in a grave
Expand Down
141 changes: 134 additions & 7 deletions Content.Shared/Atmos/Rotting/SharedRottingSystem.cs
Original file line number Diff line number Diff line change
@@ -1,29 +1,85 @@
using Content.Shared.Examine;
using Content.Shared.IdentityManagement;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Rejuvenate;
using Robust.Shared.Containers;
using Robust.Shared.Timing;

namespace Content.Shared.Atmos.Rotting;

public abstract class SharedRottingSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;

public const int MaxStages = 3;

public override void Initialize()
{
base.Initialize();

SubscribeLocalEvent<PerishableComponent, MapInitEvent>(OnPerishableMapInit);
SubscribeLocalEvent<PerishableComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<PerishableComponent, ExaminedEvent>(OnPerishableExamined);

SubscribeLocalEvent<RottingComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<RottingComponent, MobStateChangedEvent>(OnRottingMobStateChanged);
SubscribeLocalEvent<RottingComponent, RejuvenateEvent>(OnRejuvenate);
SubscribeLocalEvent<RottingComponent, ExaminedEvent>(OnExamined);
}

/// <summary>
/// Return the rot stage, usually from 0 to 2 inclusive.
/// </summary>
public int RotStage(EntityUid uid, RottingComponent? comp = null, PerishableComponent? perishable = null)
private void OnPerishableMapInit(EntityUid uid, PerishableComponent component, MapInitEvent args)
{
if (!Resolve(uid, ref comp, ref perishable))
return 0;
component.RotNextUpdate = _timing.CurTime + component.PerishUpdateRate;
}

return (int) (comp.TotalRotTime.TotalSeconds / perishable.RotAfter.TotalSeconds);
private void OnMobStateChanged(EntityUid uid, PerishableComponent component, MobStateChangedEvent args)
{
if (args.NewMobState != MobState.Dead && args.OldMobState != MobState.Dead)
return;

if (HasComp<RottingComponent>(uid))
return;

component.RotAccumulator = TimeSpan.Zero;
component.RotNextUpdate = _timing.CurTime + component.PerishUpdateRate;
}

private void OnPerishableExamined(Entity<PerishableComponent> perishable, ref ExaminedEvent args)
{
int stage = PerishStage(perishable, MaxStages);
if (stage < 1 || stage > MaxStages)
{
// We dont push an examined string if it hasen't started "perishing" or it's already rotting
return;
}

var isMob = HasComp<MobStateComponent>(perishable);
var description = "perishable-" + stage + (!isMob ? "-nonmob" : string.Empty);
args.PushMarkup(Loc.GetString(description, ("target", Identity.Entity(perishable, EntityManager))));
}

private void OnShutdown(EntityUid uid, RottingComponent component, ComponentShutdown args)
{
if (TryComp<PerishableComponent>(uid, out var perishable))
{
perishable.RotNextUpdate = TimeSpan.Zero;
}
}

private void OnRottingMobStateChanged(EntityUid uid, RottingComponent component, MobStateChangedEvent args)
{
if (args.NewMobState == MobState.Dead)
return;
RemCompDeferred(uid, component);
}

private void OnRejuvenate(EntityUid uid, RottingComponent component, RejuvenateEvent args)
{
RemCompDeferred<RottingComponent>(uid);
}

private void OnExamined(EntityUid uid, RottingComponent component, ExaminedEvent args)
Expand All @@ -41,4 +97,75 @@ private void OnExamined(EntityUid uid, RottingComponent component, ExaminedEvent

args.PushMarkup(Loc.GetString(description, ("target", Identity.Entity(uid, EntityManager))));
}

/// <summary>
/// Return an integer from 0 to maxStage representing how close to rotting an entity is. Used to
/// generate examine messages for items that are starting to rot.
/// </summary>
public int PerishStage(Entity<PerishableComponent> perishable, int maxStages)
{
if (perishable.Comp.RotAfter.TotalSeconds == 0 || perishable.Comp.RotAccumulator.TotalSeconds == 0)
return 0;
return (int)(1 + maxStages * perishable.Comp.RotAccumulator.TotalSeconds / perishable.Comp.RotAfter.TotalSeconds);
}

public bool IsRotProgressing(EntityUid uid, PerishableComponent? perishable)
{
// things don't perish by default.
if (!Resolve(uid, ref perishable, false))
return false;

// only dead things or inanimate objects can rot
if (TryComp<MobStateComponent>(uid, out var mobState) && !_mobState.IsDead(uid, mobState))
return false;

if (_container.TryGetOuterContainer(uid, Transform(uid), out var container) &&
HasComp<AntiRottingContainerComponent>(container.Owner))
{
return false;
}

var ev = new IsRottingEvent();
RaiseLocalEvent(uid, ref ev);

return !ev.Handled;
}

public bool IsRotten(EntityUid uid, RottingComponent? rotting = null)
{
return Resolve(uid, ref rotting, false);
}

public void ReduceAccumulator(EntityUid uid, TimeSpan time)
{
if (!TryComp<PerishableComponent>(uid, out var perishable))
return;

if (!TryComp<RottingComponent>(uid, out var rotting))
{
perishable.RotAccumulator -= time;
return;
}
var total = (rotting.TotalRotTime + perishable.RotAccumulator) - time;

if (total < perishable.RotAfter)
{
RemCompDeferred(uid, rotting);
perishable.RotAccumulator = total;
}

else
rotting.TotalRotTime = total - perishable.RotAfter;
}

/// <summary>
/// Return the rot stage, usually from 0 to 2 inclusive.
/// </summary>
public int RotStage(EntityUid uid, RottingComponent? comp = null, PerishableComponent? perishable = null)
{
if (!Resolve(uid, ref comp, ref perishable))
return 0;

return (int) (comp.TotalRotTime.TotalSeconds / perishable.RotAfter.TotalSeconds);
}
}

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