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Add guidebook for revolutionaries (space-wizards#20957)
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coolmankid12345 authored Oct 13, 2023
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1 change: 1 addition & 0 deletions Resources/Locale/en-US/guidebook/guides.ftl
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Expand Up @@ -50,6 +50,7 @@ guide-entry-antagonists = Antagonists
guide-entry-nuclear-operatives = Nuclear Operatives
guide-entry-traitors = Traitors
guide-entry-zombies = Zombies
guide-entry-revolutionaries = Revolutionaries
guide-entry-minor-antagonists = Minor Antagonists
guide-entry-space-ninja = Space Ninja
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6 changes: 6 additions & 0 deletions Resources/Prototypes/Guidebook/antagonist.yml
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Expand Up @@ -6,6 +6,7 @@
- Traitors
- NuclearOperatives
- Zombies
- Revolutionaries
- MinorAntagonists
- SpaceNinja

Expand All @@ -24,6 +25,11 @@
name: guide-entry-zombies
text: "/ServerInfo/Guidebook/Antagonist/Zombies.xml"

- type: guideEntry
id: Revolutionaries
name: guide-entry-revolutionaries
text: "/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml"

- type: guideEntry
id: MinorAntagonists
name: guide-entry-minor-antagonists
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54 changes: 54 additions & 0 deletions Resources/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml
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<Document>
# Revolutionaries

- Revolutionaries are antagonists that are sponsored by the Syndicate to take over the station.

## Head Revolutionaries

<Box>
<GuideEntityEmbed Entity="Flash" Caption="Flash"/>
<GuideEntityEmbed Entity="ClothingEyesGlassesSunglasses" Caption="Sunglasses"/>
</Box>

[color=#5e9cff]Head Revolutionaries[/color] are chosen at the start of the shift and are tasked with taking over the station by killing or exiling all of the Command staff. Head Revolutionaries will be given a [color=#a4885c]Flash[/color] and a pair of [color=#a4885c]Sunglasses[/color] to aid them.

## Conversion

<Box>
<GuideEntityEmbed Entity="Flash" Caption="Flash"/>
</Box>

You can convert crew members by using a [color=#a4885c]Flash[/color] in [color=#ff0000]harm mode[/color] and attacking someone with it. Any flash can be used for conversion, but remember that flashes have limited charges.

<Box>
<GuideEntityEmbed Entity="ClothingEyesGlassesSunglasses" Caption="Sunglasses"/>
<GuideEntityEmbed Entity="ClothingEyesGlassesSecurity" Caption="Security Sunglasses"/>
<GuideEntityEmbed Entity="ClothingHeadHatWelding" Caption="Welding Mask"/>
</Box>

However, things such as [color=#a4885c]Sunglasses[/color] and [color=#a4885c]Welding Masks[/color] offer flash protection and people wearing these will not be able to be converted.

<Box>
<GuideEntityEmbed Entity="MindShieldImplanter" Caption="MindShield Implanter"/>
</Box>

While not flash protection, a [color=#a4885c]MindShield Implant[/color] will prevent the implanted person from being converted into a revolutionary. Assume all of [color=#a4885c]Security[/color] and [color=#a4885c]Command[/color] are implanted already.

## Revolutionary

A [color=#ff0000]Revolutionary[/color] is the result of being converted by a [color=#5e9cff]Head Revolutionary[/color]. Revolutionaries are underlings of the Head Revolutionaries and should follow orders given by them and prioritize their well-being over anything else because if they die you will lose.
Keep in mind that you can't convert others as a regular revolutionary, only your boss can do that.

## Objectives

You must eliminate or exile all of the following Command staff on station in no particular order.
- Captain
- Head of Personnel
- Chief Engineer
- Research Director
- Quartermaster
- Head of Security
- Chief Medical Officer

Remember, your objective is to take over the station and not to destroy it so try to minimize damage where possible. Viva la revolución!
</Document>

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