Haxe RPG Engine
A RPG engine for Haxe including the following core components while the visuals and user input are abstracted away:
- 2D Map
- Events (Scripted with Lua)
- Items
- Screen effects
A default implementation for HaxeFlixel is provided. But it could be easily implemented on other game frameworks.
Currently only supports neko and cpp due to the Lua dependency.
Flash support pending due to HaxeFoundation/haxe#4150
No support for HTML5 right now. I am not sure if there are any Lua vm on js. Please kindly let me know if there are any good candidates. However, I am not sure if it is a good idea to run a vm in a vm after all. (same for Flash in fact)
haxelib git hare http://github.com/kevinresol/hare
haxelib git hare http://github.com/kevinresol/hare
haxelib git flixel https://github.com/HaxeFlixel/flixel.git
haxelib git lua https://github.com/kevinresol/hx-lua
lime rebuild lua windows
In any FlxState
:
var engine:hare.Engine;
override public function create():Void
{
super.create();
hare.impl.flixel.HareFlixel.state = this;
engine = new hare.Engine({
game:hare.impl.flixel.Game,
music:hare.impl.flixel.Music,
sound:hare.impl.flixel.Sound,
assets:hare.impl.flixel.Assets,
screen:hare.impl.flixel.Screen,
system:hare.impl.flixel.System,
message:hare.impl.flixel.Message,
movement:hare.impl.flixel.Movement,
renderer:hare.impl.flixel.Renderer,
});
}
override public function update(elapsed:Float):Void
{
super.update(elapsed);
engine.update(elapsed);
}
Override the classes in the hare.impl
package
For game contents like maps/script/images/sounds, please refer to wiki