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LiveKit Agents for Node.js

The Agent Framework is designed for building realtime, programmable participants that run on servers. Use it to create conversational, multi-modal voice agents that can see, hear, and understand.

This is a Node.js distribution of the LiveKit Agents framework, originally written in Python.

Warning

We are aware of a bug concerning users of tsx under certain conditions. See this issue for more details and a fix.

✨ [NEW] OpenAI Realtime API support

We're partnering with OpenAI on a new MultimodalAgent API in the Agents framework. This class completely wraps OpenAI’s Realtime API, abstract away the raw wire protocol, and provide an ultra-low latency WebRTC transport between GPT-4o and your users’ devices. This same stack powers Advanced Voice in the ChatGPT app.

  • Try the Realtime API in our playground [code]
  • Check out our guide to building your first app with this new API

Warning

This SDK is in Developer Preview. During this period, you may encounter bugs, and the APIs may change.

For production, we recommend using the more mature version of this framework, built with Python, which supports a larger number of integrations.

We welcome and appreciate any feedback or contributions. You can create issues here or chat live with us in the LiveKit Community Slack.

Installation

To install the core Agents library:

pnpm install @livekit/agents

The framework includes a variety of plugins that make it easy to process streaming input or generate output. For example, there are plugins for converting text-to-speech or running inference with popular LLMs. To install a plugin:

pnpm install @livekit/agents-plugin-openai

The following plugins are available today:

Plugin Features
@livekit/agents-plugin-openai LLM, Realtime API
@livekit/agents-plugin-deepgram STT
@livekit/agents-plugin-elevenlabs TTS
@livekit/agents-plugin-silero VAD

Usage

First, a few concepts:

  • Agent: A function that defines the workflow of a programmable, server-side participant. This is your application code.
  • Worker: A container process responsible for managing job queuing with LiveKit server. Each worker is capable of running multiple agents simultaneously.
  • Plugin: A library class that performs a specific task, e.g. speech-to-text, from a specific provider. An agent can compose multiple plugins together to perform more complex tasks.

Your main file for an agent is built of two parts:

  • The boilerplate code that runs when you run this file, creating a new worker to orchestrate jobs
  • The code that is exported when this file is imported into Agents, to be ran on all jobs (which includes your entrypoint function, and an optional prewarm function)

Refer to the minimal voice assistant example to understand how to build a simple voice assistant with function calling using OpenAI's model.

Running

The framework exposes a CLI interface to run your agent. To get started, you'll need the following environment variables set:

  • LIVEKIT_URL
  • LIVEKIT_API_KEY
  • LIVEKIT_API_SECRET
  • any additional provider API keys (e.g. OPENAI_API_KEY)

The following command will start the worker and wait for users to connect to your LiveKit server:

node my_agent.js start

To run the worker in dev mode (outputting colourful pretty-printed debug logs), run it using dev:

node my_agent.js dev

Using playground for your agent UI

To ease the process of building and testing an agent, we've developed a versatile web frontend called "playground". You can use or modify this app to suit your specific requirements. It can also serve as a starting point for a completely custom agent application.

Joining a specific room

To join a LiveKit room that's already active, you can use the connect command:

node my_agent.ts connect --room <my-room>

FAQ

What happens when I run my agent?

When you follow the steps above to run your agent, a worker is started that opens an authenticated WebSocket connection to a LiveKit server instance(defined by your LIVEKIT_URL and authenticated with an access token).

No agents are actually running at this point. Instead, the worker is waiting for LiveKit server to give it a job.

When a room is created, the server notifies one of the registered workers about a new job. The notified worker can decide whether or not to accept it. If the worker accepts the job, the worker will instantiate your agent as a participant and have it join the room where it can start subscribing to tracks. A worker can manage multiple agent instances simultaneously.

If a notified worker rejects the job or does not accept within a predetermined timeout period, the server will route the job request to another available worker.

What happens when I SIGTERM a worker?

The orchestration system was designed for production use cases. Unlike the typical web server, an agent is a stateful program, so it's important that a worker isn't terminated while active sessions are ongoing.

When calling SIGTERM on a worker, the worker will signal to LiveKit server that it no longer wants additional jobs. It will also auto-reject any new job requests that get through before the server signal is received. The worker will remain alive while it manages any agents connected to rooms.

License

This project is licensed under Apache-2.0, and is REUSE-3.2 compliant. Refer to the license for details.


LiveKit Ecosystem
Realtime SDKsBrowser · iOS/macOS/visionOS · Android · Flutter · React Native · Rust · Node.js · Python · Unity · Unity (WebGL)
Server APIsNode.js · Golang · Ruby · Java/Kotlin · Python · Rust · PHP (community)
UI ComponentsReact · Android Compose · SwiftUI
Agents FrameworksPython · Node.js · Playground
ServicesLiveKit server · Egress · Ingress · SIP
ResourcesDocs · Example apps · Cloud · Self-hosting · CLI

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