Skip to content

This is simple project for importing fbx files to opengles2.0 on iPhone using Autodesk SDK without Unity.

Notifications You must be signed in to change notification settings

khorbushko/fbx2opengles2

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

20 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

#fbx2opengles

This is simple project for importing fbx files to opengles2.0 on iPhone using Autodesk SDK without Unity.

It's still in progress...

Features
  • read fbx file and convert to Objective-C++
  • read info about animation (stacks, layers, curves)
  • texturing
  • read complex fbx files
  • possibility to control object (move, rotate, scale etc)
TODO:
  • read bones as separate obj and display them
  • apply animations and display it

If u want to help - just create new pull request :)

Usefull Links
Links described problems
Samples (for current version)

sample1 sample2 sample3

About

This is simple project for importing fbx files to opengles2.0 on iPhone using Autodesk SDK without Unity.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published