#fbx2opengles
This is simple project for importing fbx files to opengles2.0 on iPhone using Autodesk SDK without Unity.
It's still in progress...
- read fbx file and convert to Objective-C++
- read info about animation (stacks, layers, curves)
- texturing
- read complex fbx files
- possibility to control object (move, rotate, scale etc)
- read bones as separate obj and display them
- apply animations and display it
If u want to help - just create new pull request :)
- Reading animations - SOLVED
- Parse file - SOLVED
- Projections - WORKAROUND
- Animation - ACTIVE