A collection of "Toon" shaders based on a stepped PBR approximation.
Toon Standard Shader:
- Custom "Toon" cel style BRDF
- Specular / Smoothness
- Energy conservation approximation
- Wrap based transmission approximation
- Custom ShaderGUI
Toon Water Shader:
- Uses same BRDF as above
- Voronoi based procedural waves
- Depth buffer to world position intersection for wave crests
- Approximated transmission and refraction
- Planar reflection
- Buoyancy calculation
Contains:
- Toon Standard shader
- Toon Water shader
- Buoyancy controller
- Demo scene
- Source assets