Releases: kinsi55/BeatSaber_BetterSongList
Releases · kinsi55/BeatSaber_BetterSongList
Update v0.4.0 for BS 1.36.2+
- Updated for 1.36.2 (Thanks a lot @Meivyn and @qe201020335!)
- Fixed that the Settings UI dies if you soft reload
- Removed Crouchwall detection because implementing it now comes with a quite big performance overhead
Update v0.3.9 for BS 1.34.2+
- Updated for 1.34.2
Update v0.3.8 for BS 1.31.1+
- Updated for 1.31.1
Update v0.3.7 for BS 1.31.0+
- Updated for 1.31.0
Update v0.3.6 for BS 1.24 - 1.30.2
- Updated for 1.30.2
Update v0.3.4 for BS 1.24+
You need to download the latest SongDetails version (1.2.2) for this release: https://github.com/kinsi55/BeatSaber_SongDetails/releases/latest
- Added support for BeatLeader star values
- Added Map Age stat in place of the previous Map JD because I dont see why anyone would care about the latter
- Fixed incompatability with Beat Saber 1.29.4
Update v0.3.3 for BS 1.20+
- Fixed possible Softlock / Game breaking on Solo
v0.3.2 Changelog:
- Fixed crouch wall detection
- Possibly fixed cases where other mods would fail to pre-select a song (Idk depends on how they try to do it)
- Fixed that other mods could not actually add their own Filters
- Simplified / optimized various parts of the code, it should function virtually the same as before
Update v0.3.1 for BS 1.20+
- Updated PP display for new ScoreSaber curve
This release would not be compatible with versions before 1.20 but I've included a seperate build which does work with it
Update v0.3.0 for BS 1.20+
- Updated for 1.20
- Implemented Sorts and Filters API. Those that have the necessary know-how can now add their own custom Sorts and Filters to BetterSongList
- Various optimizations to Loading times and hitches
- People tend to simply ignore the SongDataCore warning, so I've removed it and just opted to block SongDataCore instead
This release would not be compatible with versions before 1.20 but I've included a seperate build which does work with it
Update v0.2.9 for BS 1.18+
- Significantly improved Crouch wall detection logic. If you find a map with crouchwalls thats not caught by it feel free to let me know (Or one without any that says it has some for that matter)