IoTivity-Lite is a lightweight implementation of the Open Connectivity Foundation (OCF) standards for the Internet of Things (IoT).
It was designed to build secure and interoperable IoT applications in full compliance with the OCF specifications with a limited footprint not exceeding the needs of the specifications. The stack architecture lends itself to be ported rapidly to any chosen hardware/OS environment.
IoT applications may be built for a wide variety of rich and resource-constrained devices across the IoT landscape. As a general guideline, it should be feasible to deploy applications on class 2 constrained devices (>256KB Flash, >64KB RAM), or better.
The project is open-source, and its code is distributed under the commercial-friendly Apache v2 license.
- IoTivity-Lite Architecture
- Project directory structure
- Setup source tree
- Building sample applications on Linux
- Framework configuration
IoTivity-Lite's design presents the following features:
OS agnostic core: This cross-platform core (written in pure C) encompasses the APIs, OCF resource model, protocol, security features, memory management and event loop. The core interacts with lower level platform-specific functionality via a very limited collection of abstract interfaces. Such a decoupling of the common OCF standards related functionality from adaptations to any OS/target facilitates greater ease of long-term maintenance and evolution of the stack through successive releases of the OCF specifications.
Platform abstraction: These are a collection of abstract interfaces with a small set of hooks to platform-specific features. These interfaces are defined in generic terms and elicit a specific contract from implementations. The core calls into these interfaces to interact with the underlying OS/platform. The simplicity and boundedness of these interface definitions allow them to be rapidly implemented on any chosen OS/target. Such an implementation then constitutes a "port". A number of ports (adaptations) currently exist for immediate use, and the project will continue to expand this set.
Support for static OR dynamic allocation of internal structures: On environments with a C library that supports heap allocation functions, the stack can be configured at build-time to use dynamic memory allocation to operate without any pre-configured set of memory constraints.
Alternatively, the stack may be configured to statically allocate all internal structures by setting a number of build-time parameters that constrain the number of serviceable connections and requests, payload sizes, memory pool sizes, timeouts etc. These collectively characterize an acceptable workload for an application.
Lightweight design and low complexity: This is achieved through the implementation of functionally cohesive modules, and weak coupling between stack layers.
Simple C APIs: The APIs are defined so as to closely align to OCF specification constructs aiding greater ease of understanding. Application code utilizing these APIs are largely cross-platform as a consequence of the design, and can be quickly migrated over to a any other target environment.
- api/*
- contains the implementations of client/server APIs, the resource model, utility and helper functions to encode/decode to/from OCF’s data model, module for encoding and interpreting type 4 UUIDs, base64 strings, OCF endpoints, and handlers for the discovery, platform and device resources.
- messaging/coap/*
- contains a tailored CoAP implementation.
- security/*
- contains resource handlers that implement the OCF security model.
- utils/*
- contains a few primitive building blocks used internally by the core framework.
- onboarding_tool/*
- contains the sample onboarding tool (OBT).
- deps/*
- contains external project dependencies.
- deps/tinycbor/*
- contains the tinyCBOR sources.
- deps/mbedtls/*
- contains the mbedTLS sources.
- patches/*
- contains patches for deps/mbedTLS and need to be applied once.
- include/*
- contains all common headers.
- include/oc_api.h
- contains client/server APIs.
- include/oc_rep.h
- contains helper functions to encode/decode to/from OCF’s data model.
- include/oc_helpers.h
- contains utility functions for allocating strings and arrays either dynamically from the heap or from pre-allocated memory pools.
- include/oc_obt.h
- contains the collection of APIs for security onboarding and provisioning.
- port/*.h
- collectively represents the platform abstraction.
- port/<OS>/*
- contains adaptations for each OS.
- apps/*
- contains sample OCF applications.
- service/*
- contains OCF services
- swig/*
- contains instructions and code to build Java language bindings using the SWIG tool.
Grab source and dependencies using:
git clone --recursive https://github.com/iotivity/iotivity-lite.git
The entire build is specified in port/linux/Makefile
. The output of the
build consists of all static and dynamic libraries, and sample application
binaries which are stored under port/linux
.
Run make
for a release mode build without debug output.
Add SECURE=0
to exclude the OCF security layer and mbedTLS. The security
layer is built by default.
Add DEBUG=1
for a debug mode build with verbose debug output.
Add TCP=1
to include support for TCP endpoints and CoAP over TCP (RFC 8323).
Add IPV4=1
to include IPv4 support in the build. Excluding IPV4=1
produces an IPv6-only build.
Add CLOUD=1
to include OCF Cloud in the build. TCP and IPv4
are included too.
A Visual Studio project file can be found in
port/windows/vs2015/IoTivity-Lite.sln
. Open the solution file in
Visual Studio 2015 or newer. If the version of Visual Studio is newer a prompt
should pop up asking if you would like to upgrade the visual studio project
files. Agree to upgrade the files.
Select the version of the samples you would like to build. Debug/Release,
x86/x64. From the build
menu select Build Solution
.
The samples can be run from Visual Studio by right clicking on the
SimpleServer
or SimpleClient
project from the Solution Explorer and
select Debug
> Start new instance
. Or the binaries can be run from the
output folder port/windows/vs2015/{Debug|Release}/{Win32|x64}/
.
The build options are hard coded into the visual studio project. The project defaults to using: dynamic memory allocation, OCF security layer is enabled and built, and IPv4 support is included in the build.
To change the build options the properties page for each project must be modified
Right click on the project select Properties
find
C/C++
> Preprocessor
> Preprocessor Definitions
find the macro
associated with the feature you wish to enable or disable. For example to
disable the OCF security layer find and delete OC_SECURITY
from the
Preprocessor Definitions
. The Preprocessor Definitions
must match for
all projects for them to build and run. Due to the difficulty keeping all the
projects matching it is recommended to avoid modifying the
Preprocessor Definitions
unless necessary.
Note: The Linux, Windows, and native Android ports are the only adaptation layers that are actively maintained as of this writing.
Build-time configuration options for an application are set in oc_config.h
.
This needs to be present in one of the include paths.
Pre-populated (sample) configurations for the sample applications for all
targets are present in port/<OS>/oc_config.h
.
At this time there are three versions of the onboarding tool. The command line C version, the command line Java version, and the GUI Android version. Both command line versions are identical. It does not matter which version of the onboarding tool is used.
The C version of the onboarding tool can be found in <iotivity-lite>/port/linux
see Linux build
instructions.
A Java version of the onboarding-tool can be found in
<iotivity-lite>/swig/apps/java_onboarding_tool
The following instructions assume the onboarding tool has been built and can run.
This guide assumes you are starting one discoverable device at a time. Multiple devices can be discovered and onboarded at the same time however it becomes the responsibility of the user to figure out which UUID belongs to which device.
Once you have successfully onboarded the samples the first time using the following step-by-step options feel free to RESET the devices and play around with different provisioning options.
The below steps use the command line version of the onboarding tool. The steps for the Android onboarding tool is very similar but are not described here.
There are multiple methods to onboard and provision server and client samples. Below is given one of the many possible ways the this could be done.
- start the server sample
- start onboarding tool it will print a menu with many option
- Type
1
Enter toDiscover un-owned devices
- Type
8
Enter to Take ownership of device
- Type
0
Enter. If you have multiple unowned devices you will have to select the correct device from the list.- Type
4
Enter toDiscover owned devices
the device you just took ownership of should be listed.- Type
13
Enter toProvision ACE2
. There are many ways to properly provision the device. This will give instruction for using wildcard provisioning.
- Type
0
Enter. If you have multiple unowned devices you will have to select the correct device from the list.- Type
1
Enter for anauth-crypt
ACE- Type
1
Enter in response toEnter number of resources in this ACE:
- Type
0
Enter in response toHave resource href? [0-No, 1-Yes]:
- Type
1
Enter in response toSet wildcard resource? [0-No, 1-Yes]:
- Type
2
Enter to select theAll discoverable resources
option- Type
0
Enter in response toEnter number of resource types [0-None]:
- Type
0
Enter in response toEnter number of interfaces [0-None]
- Type
0
Enter for CREATE,1
Enter for RETRIEVE,1
Enter for UPDATE,0
Enter for DELETE, and1
Enter for NOTIFY.Successfully issued request to provision ACE
should be printed on the screen upon success
- start the client sample
- Type
1
Enter toDiscover un-owned devices
- Type
8
Enter to Take ownership of device
- Type
0
Enter. If you have multiple unowned devices you will have to select the correct device from the list.
- Type
2
Enter toDiscover owned devices
the server and client should be listed
- Start the client and server samples
- Type
12
Enter toProvision pair-wise credentials
- Type
0
Enter1
Enter to pair the client and server. If you have multiple owned devices you will have to select the correct devices from the list.
The samples should be onboarded and provisioned. Restart the server and then the client they should discover each other and run without difficulty.
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