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ADD NAME SO WE KNOW WHO TO ASK ABOUT IT

THINGS DONE SO FAR:

  • sphere creation w/ lighting - Ken
  • cube creation w/ texture maps -Ken
  • platform creation (decide: change the texture map or just implement a cube only instead w/ no texture) -Ken
  • objects falling ( currently just uses a counter to move it down) - Ken
  • -- objects just reset and start at top to make it continuous - need to -Ken
  • platform movement in x and z ( modelspace movement) -Ken
  • world rotation to move around objects ( rotates world space - may need to modify to move modelspace instead) -Ken
  • collision detection (basic implementation done, need to add physics and stuff) -Ken

THINGS WE NEED TO DO:

  • iterations of objects ( if we stack we have to make it have multiple that exist, cant just reset)
  • --- maybe a stack (push, pop)
  • point counter?
  • transparancy?
  • how we implement the 3d element (grid or rotation or both or something else?)
  • find texture maps ( used generic ones)
  • gravity, torque, etc

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