ADD NAME SO WE KNOW WHO TO ASK ABOUT IT
THINGS DONE SO FAR:
- sphere creation w/ lighting - Ken
- cube creation w/ texture maps -Ken
- platform creation (decide: change the texture map or just implement a cube only instead w/ no texture) -Ken
- objects falling ( currently just uses a counter to move it down) - Ken
- -- objects just reset and start at top to make it continuous - need to -Ken
- platform movement in x and z ( modelspace movement) -Ken
- world rotation to move around objects ( rotates world space - may need to modify to move modelspace instead) -Ken
- collision detection (basic implementation done, need to add physics and stuff) -Ken
THINGS WE NEED TO DO:
- iterations of objects ( if we stack we have to make it have multiple that exist, cant just reset)
- --- maybe a stack (push, pop)
- point counter?
- transparancy?
- how we implement the 3d element (grid or rotation or both or something else?)
- find texture maps ( used generic ones)
- gravity, torque, etc