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Resolution correction
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640x512 is standard 50Hz PAL resolution however the demo appears to be running at 60Hz (480i) - I have corrected the resolution to be 640x448 as per standard 60Hz PS2 games (not 640x480, 640x448 for overscan compensation). This may free up a little more VRAM (40,000 less pixels after all) and probably yield marginally better performance?
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TheMrIron2 authored Dec 15, 2017
1 parent 136936b commit 82e79d4
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions ps2/src/dragon.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -86,9 +86,9 @@ int main(){
zbuffer_t z;
framebuffer_t framebuffers[2];
framebuffers[0].width = 640;
framebuffers[0].height = 512;
framebuffers[0].height = 448;
framebuffers[1].width = 640;
framebuffers[1].height = 512;
framebuffers[1].height = 448;


setupContext(framebuffers, z);
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