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Viktor Kovacs edited this page Nov 17, 2018
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Here is the official fiddle for the current version:
http://jsfiddle.net/9adwyy4n/131/
- JSModeler Tutorial shows instructions and examples on how to use the framework.
- SVG To 3D Tutorial shows instructions on how to use SVG to 3D functionality.
- TextGenerator Tutorial shows instructions on how to use 3D text generator functionality.
- JSModeler Minimal is a minimalist example on using the framework.
- JSModeler Reference Manual shows the reference manual for the framework.
- JSModeler Generator Demonstration is a page which contains examples for generator functions.
- JSModeler Generator Demonstration (old version) is a page which contains examples for generator functions.
- Lego Builder is an interactive lego builder application.
- 3D Tic-Tac-Toe is a Tic-Tac-Toe game with 3D interface.
- Robotic Arm is a realtime robotic arm simulator.
- Surface Point Clouds is an example of the point cloud viewer.
- CSG Example contains constructive solid geometry examples.
- SVGTo3D contains examples of using SVG to model converter.
- Bezier Surface Generator is an interactive surface generator.
- Deform is a realtime polygon soft selection tool.
- Solid Body Viewer is an example of using the SVG viewer.
- Simple 3D model building manually or with generator functions.
- We can define our model with adding vertices and polygons manually.
- We can use built-in generator functions to create basic shapes.
- Various import/export formats:
- Import 3DS, OBJ and STL file format.
- Export to OBJ and STL file format.
- Automatic conversion of SVG files to 3D models.
- Miscellaneous 2D and 3D geometry functions.
- Polygon triangulation for 2D and 3D polygons.
- Miscellaneous 2D and 3D polygon operations.
- Convex hull calculation for 2D and 3D point sets.
- Catmull-Clark subdivision for 3D bodies.
- Built-in Three.js based model viewer with rotation, pan and zoom functionality.
- Automatic conversion to Three.js geometry format.
- Convex and concave polygons are automatically triangulated during the conversion.
- Vertex normals automatically calculated for the curved polygons.