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krank/Flash-Engines
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This is a project dedicated to creating AS2/3-based Flash game engines for pedagogical use classSolid = platforms, walls classJumper = player-controlled avatar classModifier = semi-solids acting as water etc classEnemy = "dumb" enemy classEnemyTurning = Enemy that turns when encountering an edge classStatic = static graphical elements classTeleport = teleportation source. Name as X or X_Y where X is name of Target (below) and Y is unique identifier. classTarget = teleportation target. Name as t_X. classMissile = programmable missiles. The Jumper has six apperances; standLeft, standRight, walkLeft, walkRight, jumpLeft, jumpRight. Use named keyframes. If you want animation, use separate animated symbols in the keyframes.
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A project dedicated to the creation of a set of simple game engines for educational use.
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