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A project dedicated to the creation of a set of simple game engines for educational use.

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This is a project dedicated to creating AS2/3-based Flash game engines for pedagogical use

classSolid = platforms, walls

classJumper = player-controlled avatar

classModifier = semi-solids acting as water etc

classEnemy = "dumb" enemy

classEnemyTurning = Enemy that turns when encountering an edge

classStatic = static graphical elements

classTeleport = teleportation source. Name as X or X_Y where X is name of Target (below) and Y is unique identifier.

classTarget = teleportation target. Name as t_X.

classMissile = programmable missiles.


The Jumper has six apperances; standLeft, standRight, walkLeft, walkRight, jumpLeft, jumpRight. Use named keyframes. If you want animation, use separate animated symbols in the keyframes.

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A project dedicated to the creation of a set of simple game engines for educational use.

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