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Weapons #13

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krank opened this issue Apr 15, 2012 · 0 comments
Open

Weapons #13

krank opened this issue Apr 15, 2012 · 0 comments

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@krank
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krank commented Apr 15, 2012

Implement weapon type objects; both jumperweapons and enemyweapons. Jumperweapons should check for simple hits against enemies, and enemyweapons should check for simple hits against... a jumper? Should the jumper perhaps check for enemy weapons? Preferrably, implement close combat weapons as well.

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