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Implement weapon type objects; both jumperweapons and enemyweapons. Jumperweapons should check for simple hits against enemies, and enemyweapons should check for simple hits against... a jumper? Should the jumper perhaps check for enemy weapons? Preferrably, implement close combat weapons as well.
The text was updated successfully, but these errors were encountered:
Implement weapon type objects; both jumperweapons and enemyweapons. Jumperweapons should check for simple hits against enemies, and enemyweapons should check for simple hits against... a jumper? Should the jumper perhaps check for enemy weapons? Preferrably, implement close combat weapons as well.
The text was updated successfully, but these errors were encountered: