Hela is abstraction that was created inhouse in order to be able to write PoC code for OpenGL ES on top of EGL interface on SoC's that have Utgard - Mali-400 series GPUs and Mali driver whilst running on Linux framebuffer natively (no pbuffer).
No wayland, no Xlib, no DirectFB, no DRM. Just EGL & GLES on FBDev within bare terminal.
This PoC was demanded for Allwiner's Utgard - Mali-400 series thus it is written towards it. Hela is not a framework. It does not contain any OpenGL helper classes, wrappers, state machine RAIIs.
The SBC this was developed on / tested against was Orange Pi Lite that employs Allwinner H3. It was running r8p1
Mali kernel driver with r8p1
Mali userspace library installed and set up in the system. By judging from discussions in kernel module repo it seems that these driver support all Utgard series GPUs that are used by Allwinner. For more on drivers refer to Example usage notes below.
The goal was to establish abstraction where it is possible to write tests on some x64 devbench, run them on devbench and then just push them to SoC and build and run there. Hela takes care of detecting platform and branching off. A necessary NIH syndrome.
The approach for user side code is overriding run loop logic via setup, update, draw, cleanup
. It is the good old approach of p5 continued by oF, cinder.
The structure is inspired by cinder although the resemblance is more in use of factories. Lela is stripped naked and violated.
The abstraction ended at the level where it started to run. The intention is to use ELG and OpenGL ES on FBdev, intention is to directly call OpenGL functions in user code. Any abstraction, RAIIs if wanted is done in user code, Hela does not care as it is PoC, remember - this is meant to be just for tests. Creating possibility in Hela to choose rendering backend on SoC is irrelevant. Same applies to desktop test benches where GLFW and glad is used exclusively, these run everywhere, Hela does not give possibility to choose straight native window and I/O bindings, not to mention other rendering backends such as DirectX and ANGLE.
Nucleus
typedefs to Nucleus<os><layer><driver><soc>(<gpu>)
. Nucleus<...>
has entrance factory, it's interface is managed via NucleusAbstract
using (pure) virtuals and itself having basic factories (btw <...>
is not notion of templates).
Currently implemented Nucleus
are NucleusLinuxFbdevMaliAllwinner(MaliUtgard)
for Allwinner with Mali Utgard GPU and Mali drivers and NucleusGenericOs
for generic x64 (currently tested on MSW with MSVC and macOS with Clang).
This level of abstraction enables Hela to be potentially used also on different SoCs which for example utilises same Utgard architecture (probably has different kernel driver and userspace libraries capabilities, say has float texture support), or utilises Midgard (which amongst different kernel driver and userspace libraries means GLES3). Either define
branches in current or typedef to new Nucleus branch and off we go with trying to get say NucleusLinuxFbdevMaliExynosMaliMidgard working.
If asked Hela autodetects keyboard and/or mouse, if asked Hela uses supplied keyboard and/or mouse endpoints, if asked Hela does not try to use keyboard and/or mouse. See Example usage notes below.
Only external dependency for Hela to live is spdlog. It is submodule, thus this directory needs to be cloned recursively.
Usage is supplied via some test projects that reside in separate repo. By following notes there test projects will download Hela and set up food in place. It also briefly discusses Linux kernel setup and driver details.
Biology is cool, mkay.
cat /dev/urandom > /dev/fb0