this is pretty much just an engine with a really simple game slapped on top. its not really even a game... just a tile editor where you can walk about and collision stuff happens. its got its own file format map content loading and everything.
Note: I did NOT create the Tiled map rendering part. It was taken from the Monogame.Extended.Tiled library!
Interesting Parts:
- Collider.cs
- EntityWorld.cs
- DebugConsole.cs
- The whole UI Section
- The whole save section
- The whole map section