(SOON TO BE REPLACED WITH A JAVA BASED ANDROID APP VERSION)
A python based Football (or soccer) management simulation game. Currently in development as a side project that I'll intermittently work on while learning python and working on other java projects. The game is heavily based on Football Manager by Sports Interactive, and Football Chairman by Underground Creative.
- Team Stats
- Prestige - How the team supposedly fared in the past, how succesful they once were
- Wealth - How much money they have to spend, directly influenced by prestige
- Pass Capacity (PC) - How well the team is able to play their form of build up, be it short passing or long crosses
- xDP, xMP, xAP - expected Defense, Midfield, and Attacking performance; composite of player D/M/A stats
- Team Persona - How the team is viewed by the fans, the media, and the players
- Player Stats
- Height & Weight for a Physicality bonus
- Potential Performance Rating (PPR) a number ranging from 50-100 reflecting on what a player's near maximum capable level of performance, not accounting for hidden stats or bonuses.
- Hidden stats: Loyalty, Consistency, Injury Proneness
- Simulate the 10 teams, and give ownership of one team to the Player
- Create 18 players for each team, giving them unique stats, transfer values, and names.
- Successfully integrate a satisfactory match engine that will provide results for each game along with simulating the other 4 games taking place each match week, including booking, sending offs, and injuries
- Create an inbox where you'll see your managerial news, team updates, and anything else relevant to the game.
- Possibly add names and stats to other managers to allow rivalries to form, and also include team rivalries due to proximity, history, similar prestige/wealth.
- Create a transfer market where you can buy and sell players, and possibly have contract expirations to your own players.
check me out @ justnaugr.github.io and check out my smaller project, shellScore a python based football match result script