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My entry for the Jay Jam 2

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melonJS boilerplate

features :

  • video autoscaling
  • mobile optimized HTML/CSS
  • swiping disabled on iOS devices
  • debug Panel (if #debug)
  • default icons
  • distribution build
  • standalone build for desktop operating systems

To run distribution

To build, be sure you have node installed. Clone the project:

git clone https://github.com/melonjs/boilerplate.git

Then in the cloned directory, simply run:

npm install

You must also have grunt-cli installed globally:

npm install -g grunt-cli

Running the game:

grunt serve

And you will have the boilerplate example running on http://localhost:8000

Building Release Versions

To build:

grunt

This will create a build directory containing the files that can be uploaded to a server, or packaged into a mobile app.


Building a standalone desktop release:

grunt dist

Running the desktop release on Windows:

.\bin\electron.exe

Running the desktop release on macOS:

open ./bin/Electron.app

Running the desktop release on Linux:

./bin/electron

Note that you may have to edit the file Gruntfile.js if you need to better dictate the order your files load in. Note how by default the game.js and resources.js are specified in a specific order.


Copyright (C) 2011 - 2015 Olivier Biot, Jason Oster, Aaron McLeod melonJS is licensed under the MIT License

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My entry for the Jay Jam 2

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