Manages versions of max import scripts on private network
Please check out the Wiki for detailed instructions, but generally just run the buildandbundle.bat script and install from resulting file
A lot of functions will assume that the project is saved in a specific project folder, not just a .max sitting on the desktop. Settings and mapping files will be saved locally to that project folder in its own directory.
The functions of this tool for importing and exporting objects is set up to run on a local private network (and the addresses are hardcoded), but this can be adapted to work with either a different local server or through a web network. Other functions, such as functions dealing with submaterial maps, will work because they write to local project files.
Big shout out to Outliner whose awesome script I used as a template and guidance http://www.scriptspot.com/3ds-max/scripts/outliner
See the wiki for more detailed instructions For questions, please email [email protected]