Implementation of Least Squares Conformal Maps for Automatic Texture Atlas Generation
Implemented in C++ using Eigen.
Mesh with Charts | UV Map |
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The project consists of:
A tool for generating a uv parameterization for the specified mesh.
./lscm -i [input_mesh] -o [ouput_path] (-v [viz_path]) (-r [resolution]) (-p [padding])
- input_mesh - Path to the input mesh
- ouput_path - Path to the output file
- viz_path - Optional path to directory for visualizations
- resolution - Optional resolution used for packing
- padding - Optional distance, in pixels, between each packed chart