Releases: l3lackShark/gosumemory
1.3.9
1.3.8: score issue
when ScoreV2 is enabled score will be always -1, now it's no more the case
Fix
In line with new memory offsets
This is a quick fix for the shifted memory offsets introduced in 20220406.3
- Thanks to @Piotrekol for the new offsets
In line with current pp formula
Many thanks to @Wieku for porting the new formula to Go. Only gameplay is showing correct values for the time being.
- Fix tournament mode wrong individual score values
Memory offsets hot fix
This is a hotfix to the shifted beatmap memory offsets introduced in 20211014
In-Game overlays, reComfortaa
WARNING
Cutting Edge does not work with current release of gosumemory, please fallback to stable for the time being.
We now support in-game overlays. Any counter that we have will work inside the game, including in full screen! Open config.ini
for details.
New Front-End counters
- reComfortaa
- InGame1
- InGame2
- InGame3
Please re-download the static folder if you want to get them!
https://github.com/l3lackShark/static
(if you got this release by downloading it from GitHub, then it's already included in the archive)
Bug Fixes/Enhancements
- Fix SongsFolder detection
- CORS now applies to
Songs
(thanks Adrriii)
"Simplistic" counter, pp formula update, bug fixes
New front-end counter "Simplistic" was released
Please re-download the static folder if you want to get it!
https://github.com/l3lackShark/static
(if you got this release by downloading it from GitHub, then it's already included in the archive)
New JSON Data
- KeyOverlay reading (you probably want to set
update
rate to 20 or higher (lower in number, seeconfig.ini
) - Path to the folder that contains
osu!.exe
Bug Fixes/Enhancements
- PP formula is now in-line with latest STD rebalance
- Fix mania not updating pp (memory reader related)
- Fix
no memory matched the pattern
error when playing offline
CUTTINGEDGE 20200303.1 AND UPWARDS BROKE SONGS FOLDER DETECTION. ROLLBACK TO STABLE FOR NOW
Config support, resultsScreen reading, WaveTournament overlay
New front-end counter "WaveTournament" was released
Please re-download the static folder if you want to get it!
https://github.com/l3lackShark/static
(if you got this release by downloading it from github, then it's already included in the archive)
New JSON Data
- ResultsScren reading
- BassDensity at the mainMenu (see https://github.com/l3lackShark/MenuTriangles)
- Complete tournament client support (including chat)
Bug Fixes/Enhancements
- Basic config support (generates upon first launch)
- Executable icon
- Replace osuDB with memory reading for mania (200MB to just 20MB memory reduction)
- Blacklist osu!lazer process
- Replace two memory signatures with one
- Fix maxThisPlay reduction on combo break
- Fix beatmaps not updating in the main menu
- BPM is now mods aware (DT/HT)
- Check custom songs folder existence
Tournament Client support
New JSON Data
- Tournament Client Support
- isVisible on leaderbaord (Tab detection)
- osuSettings signature as well as first value of it (Shift-Tab detection)
Bug Fixes/Enhancements
- Regression after recent ifFC refactors (wrong pp values on acc)
- Rudimentary debugging interface (-memdebug=true flag)
- Truncate floats to 2 digits after decimal point
- songsFolder detection now works through memory
- Huge improvements in memory reader speed (down from 15ms to a 750μs per reading cycle)
- Greatly improved performance on pp counters with strain graph, please re-download the static folder if you are using one of those
(if you got this release by downloading it from github, then it's already included in the archive)