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additional appimage generation for linux build (#184) #120

additional appimage generation for linux build (#184)

additional appimage generation for linux build (#184) #120

Workflow file for this run

name: m8c win32/win64 build
on:
push:
pull_request:
workflow_dispatch:
jobs:
build-win:
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
include:
- { sys: mingw32, env: i686, win: win32 }
- { sys: mingw64, env: x86_64, win: win64 }
name: ${{ matrix.win }}
defaults:
run:
shell: msys2 {0}
env:
MINGW_ARCH: ${{ matrix.sys }}
SDL_VERSION: 3.2.4
steps:
- name: 'git config'
run: git config --global core.autocrlf input
shell: bash
- name: 'Checkout'
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: 'Setup MSYS2'
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.sys }}
update: true
install: mingw-w64-${{ matrix.env }}-toolchain make mingw-w64-${{ matrix.env }}-cmake zip dos2unix autoconf automake-wrapper libtool make unzip
- name: 'Cache SDL3 files'
id: cache-sdl3-files
uses: actions/cache@v4
with:
path: 'SDL3-3.2.4'
key: win-sdl3-files-${{ matrix.sys }}
- name: 'Download SDL3 sources'
if: steps.cache-sdl3-files.outputs.cache-hit != 'true'
run: |
(curl https://www.libsdl.org/release/SDL3-$SDL_VERSION.tar.gz || curl -L https://github.com/libsdl-org/SDL/releases/download/release-$SDL_VERSION/SDL3-$SDL_VERSION.tar.gz) | tar zxvf -
- name: 'Build and install SDL3'
if: steps.cache-sdl3-files.outputs.cache-hit != 'true'
run: |
pushd SDL3-$SDL_VERSION
mkdir build_${{ matrix.env }}
cmake -S . -B build_${{ matrix.env }} -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-${{ matrix.env }}.cmake
cmake --build build_${{ matrix.env }} --parallel
popd
- name: 'Install SDL3'
run: |
pushd SDL3-$SDL_VERSION
cmake --install build_${{ matrix.env }} --prefix C:/Libraries
popd
- name: 'Cache libserialport files'
id: cache-libserialport-files
uses: actions/cache@v4
with:
path: 'libserialport-master'
key: win-libserialport-files-${{ matrix.sys }}
- name: 'Build libserialport manually'
if: steps.cache-libserialport-files.outputs.cache-hit != 'true'
run: |
wget https://github.com/sigrokproject/libserialport/archive/refs/heads/master.zip
unzip master.zip
pushd libserialport-master
./autogen.sh
./configure
make
popd
- name: 'Install libserialport'
run: |
pushd libserialport-master
make install
popd
- name: Set current date as env variable
run: echo "NOW=$(date +'%Y-%m-%d')" >> $GITHUB_ENV
- name: 'Build package'
run: |
cmake . -G Ninja -DCMAKE_PREFIX_PATH=C:/Libraries
cmake --build .
strip -g m8c.exe
if [ ${{ matrix.win }} == "win32" ]
then
cp C:/Libraries/bin/SDL3.dll .
cp /mingw32/bin/libgcc_s_dw2-1.dll .
cp /mingw32/bin/libserialport-0.dll .
cp /mingw32/bin/libwinpthread-1.dll .
else
cp C:/Libraries/bin/SDL3.dll .
cp /mingw64/bin/libserialport-0.dll .
fi
unix2dos README.md LICENSE AUDIOGUIDE.md
- name: 'Upload artifact (win32)'
if: matrix.win == 'win32'
uses: actions/upload-artifact@v4
with:
name: m8c-${{ env.NOW }}-${{ matrix.win }}
path: |
m8c.exe
SDL3.dll
libserialport-0.dll
libgcc_s_dw2-1.dll
libwinpthread-1.dll
gamecontrollerdb.txt
LICENSE
README.md
AUDIOGUIDE.md
- name: 'Upload artifact (win64)'
if: matrix.win == 'win64'
uses: actions/upload-artifact@v4
with:
name: m8c-${{ env.NOW }}-${{ matrix.win }}
path: |
m8c.exe
SDL3.dll
libserialport-0.dll
gamecontrollerdb.txt
LICENSE
README.md
AUDIOGUIDE.md