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Update to 6.07.
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larzm42 committed Feb 16, 2024
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94 changes: 47 additions & 47 deletions gamedata/BaseU.csv

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2 changes: 2 additions & 0 deletions gamedata/attributes_by_weapon.csv
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Expand Up @@ -153,6 +153,7 @@ weapon_number attribute raw_value end
471 302 1
476 934 10
493 266 1
494 930 100
498 268 1
502 268 1
514 302 1
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800 266 1
801 937 1
801 938 1
801 930 100
802 266 1
807 933 7
809 302 1
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2 changes: 1 addition & 1 deletion gamedata/effects_spells.csv
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Expand Up @@ -323,7 +323,7 @@ record_id effect_number duration ritual object_type raw_argument modifiers_mask
321 1 1 Spell 3003 0 0 0 0 0 0
322 1 1 Spell 1947 0 0 0 0 0 0
323 1 1 Spell 1946 0 0 0 0 0 0
324 119 1 Spell 1956 0 0 0 0 0 0
324 50 1 Spell 1956 0 0 0 0 0 0
325 21 1 Spell 1945 0 0 0 0 0 0
326 119 1 Spell 1953 8388608 0 0 0 0 0
327 21 1 Spell 1954 0 0 0 0 0 0
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8 changes: 4 additions & 4 deletions gamedata/effects_weapons.csv
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Expand Up @@ -17,7 +17,7 @@ record_id effect_number duration ritual object_type raw_argument modifiers_mask
16 2 Weapon 3 549825019907 0 0
17 2 Weapon 8 1099580833793 0 0
18 2 Weapon 9 1099580833795 0 0
19 2 Weapon 0 1099647942656 0 0
19 2 Weapon 2 274877906945 0 0
20 2 Weapon 2 1099647942657 0 0
21 2 Weapon 2 274880004097 1 0
22 2 Weapon 5 288230925909622784 30 0
Expand Down Expand Up @@ -415,7 +415,7 @@ record_id effect_number duration ritual object_type raw_argument modifiers_mask
414 11 Weapon 1 4224 0 0
415 2 Weapon -5 1099645845505 0 0
416 11 Weapon 0 134221824 0 1
417 2 Weapon 0 1099647942656 0 0
417 2 Weapon 2 275014221825 0 0
418 2 Weapon 0 36284017934465 0 1
419 2 Weapon -3 8589953153 40 0
420 2 Weapon -3 549757911105 0 0
Expand Down Expand Up @@ -445,7 +445,7 @@ record_id effect_number duration ritual object_type raw_argument modifiers_mask
444 2 Weapon 14 1099511627843 0 0
445 2 Weapon 8 274877906947 0 0
446 2 Weapon 2 549757911041 0 0
447 2 Weapon 0 275014221824 0 0
447 2 Weapon 2 275012124673 0 0
448 2 Weapon 2 4224 0 0
449 103 Weapon 20 9007199388958784 0 0
450 109 Weapon 1 36284020031616 0 0
Expand Down Expand Up @@ -492,7 +492,7 @@ record_id effect_number duration ritual object_type raw_argument modifiers_mask
491 2 Weapon -3 275014221825 0 0
492 2 Weapon 12 274877907072 20 0
493 2 Weapon 6 1099580833795 0 0
494 2 Weapon 0 1099647942656 0 0
494 2 Weapon 0 8598341761 40 0
495 2 Weapon 2 1099647942657 0 0
496 24 Weapon 1 1 0 0
497 24 Weapon 5 136 0 1
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2 changes: 1 addition & 1 deletion gamedata/itemdescr/MirrorofTrappedImages.txt
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This gold and silver hand mirror is enchanted with glamour magic. It can trap images and release them as illusions during battles. It also prevents illusions from dispersing, should all glamour perish or abandon the battle.
This gold and silver hand mirror is enchanted with glamour magic. It can trap images and release them as illusions during battles. It also prevents illusions from dispersing, should all glamour mages perish or abandon the battle.
2 changes: 1 addition & 1 deletion gamedata/itemdescr/ShieldofMeteoriticIron.txt
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This heavy shield is mad of sky metal, a material known to focus and enhance arcane powers. The shield is cumbersome, but its enchantments will empower a mage in battle, increasing his power in all magic Paths. Tower shields cannot be used by mounted troops.
This heavy shield is made of sky metal, a material known to focus and enhance arcane powers. The shield is cumbersome, but its enchantments will empower a mage in battle, increasing his power in all magic Paths. Tower shields cannot be used by mounted troops.
1 change: 1 addition & 0 deletions gamedata/spelldescr/CallAnzus.txt
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The caster summons a pair of Anzu bird-monsters. The Anzus were conceived by the pure water and the wide earth in primordial times. They appear as huge lion-headed eagles that breathes fire and water.
2 changes: 1 addition & 1 deletion gamedata/spelldescr/DusttoDust.txt
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The mage destroys undead beings by unraveling the magic that holds them together. The spell affects all undead in a small area. Armor offers any protection from this spell.
The mage destroys undead beings by unraveling the magic that holds them together. The spell affects all undead in a small area. Armor offers no protection from this spell, but magic resistance can reduce the damage somewhat.
2 changes: 1 addition & 1 deletion gamedata/spelldescr/MechanicalMen.txt
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The caster makes ten Mechanical Men to serve him. The fragile skeletal structure of the construct is covered with full plate armor and the construct is given a metal shield and a sword. The iron men are not affected by heat, cold, shock or poison. They are mindless, magical beings that will cease to function when left without magical leadership.
The caster makes a group of Mechanical Men to serve him. The fragile skeletal structure of the construct is covered with full plate armor and the construct is given a metal shield and a sword. The iron men are not affected by heat, cold, shock or poison. They are mindless, magical beings that will cease to function when left without magical leadership.
2 changes: 1 addition & 1 deletion gamedata/spelldescr/SabbathMaster.txt
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By casting this spell, the mage can take command of a Sabbath and add the power of other mages to his own. This spell is similar to Communion Master and can be used to command a communion.
By casting this spell, the mage can take command of a Sabbath and add the power of other mages who have cast Sabbath Slave. The fatigue that comes from casting spells will be distributed among all sabbath members and the communion master will also be able to cast more powerful spells than he could alone. While in a sabbath, all spells that only affect the caster will also affect all the sabbathslaves. A sabbath with two slaves will grant all masters one extra level in all their paths, four slaves will grant two levels, eight slaves will grant three levels, and so on.
2 changes: 1 addition & 1 deletion gamedata/spelldescr/SabbathSlave.txt
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By casting this spell, the mage allows his magic powers to be guided by a Sabbath master. This spell is similar to Communion Slave and can be used to participate in a communion.
By casting this spell, the mage allows his magic powers to be guided by a Sabbath master. The caster opens his mind to allow other mages to guide his magic power. Mages who want to take advantage of the sabbath must cast the spell Sabbath Master (or carry an appropriate magic item). Being a sabbath slave can be dangerous if there are multiple sabbath masters or if the master is more skilled than the slave. The sabbath master can continue to drain energy from the sabbath slaves even if they become unconscious. This can be fatal.
2 changes: 1 addition & 1 deletion gamedata/spelldescr/SendLadyMidday.txt
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The Lady Midday is a malign spirit of the noon. She appears as a young girl surrounded by whirling dust and armed with a scythe that stinks of disease. Sometimes she will stop people and ask them a question. Failure to answer results in her displeasure and she will use her scythe to disease or chop off the head of the victim. The caster of this ritual will contact the spirit and force it to appear in a suitable province where it will serve by eliminating enemies.
The Lady Midday is a malign spirit of the noon. She appears as a young girl surrounded by whirling dust and armed with a scythe that stinks of disease. Sometimes she will stop people and ask them a question. Failure to answer results in her displeasure and she will use her scythe to disease or chop off the head of the victim. The caster of this ritual will contact the spirit and force it to appear in a suitable province where it will attack and try to slay a commander.
2 changes: 1 addition & 1 deletion gamedata/spelldescr/StellarStrike.txt
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By reading the stars carefully the astral mage will be able to foresee the perfect opportunity to inflict maximum damage on the enemy. When it is time a large swarm of meteors will be coaxed to fall down from the sky just as the pass above an enemy army camp in a faraway province. The astral mage will be able to observe the event as the meteors hit.
By reading the stars carefully the astral mage will be able to foresee the perfect opportunity to inflict maximum damage on the enemy. When it is time a large swarm of meteors will be coaxed to fall down from the sky just as they pass above an enemy army camp in a faraway province. The astral mage will be able to observe the event as the meteors hit.
1 change: 1 addition & 0 deletions gamedata/spelldescr/SummonJadeSerpents.txt
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The Priest summons two Jade Serpents to serve as temple guardians. Jade Serpents are enormous serpents crowned with feathery plumages. They are only found in the forests of Mictlan. It is sacred and can inspire nearby soldiers to great deeds.
2 changes: 1 addition & 1 deletion gamedata/spelldescr/WitherBones.txt
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This spell is the nightmare of necromancers. The spell destroys undead beings by unraveling the magic that holds them together. The spell affects all undead in a large area. Neither magic resistance nor armor offer protection from this spell.
This spell is the nightmare of necromancers. The spell destroys undead beings by unraveling the magic that holds them together. The spell affects all undead in a large area. Armor offer no protection from this spell, but magic reistance can reduce the damage somewhat.
1 change: 1 addition & 0 deletions gamedata/spelldescr/detailsDreamwildDemesne.txt
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Unrest -2d5, prevents 50% of bad events.
2 changes: 2 additions & 0 deletions gamedata/spelldescr/detailsSabbathMaster.txt
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2 slaves: +1 magic level, 4 slaves: +2 magic levels, 8 slaves: +3 magic levels, ...
Fatigue for master -50%, fatigue for slaves +20%
2 changes: 1 addition & 1 deletion gamedata/spelldescr/detailsWindsofArcaneDrought.txt
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@@ -1,2 +1,2 @@
All sites with a range of 6 provinces have their elemental gem output reduced (air -100%, water/fire -50%, earth -25%). The stolen gems will be gained as air gems (1/2 conversion ratio, except for air). Affects non yet found magic sites as well. Underwater and cave provinces are not affected.
All sites within a range of 6 provinces have their elemental gem output reduced (air -100%, water/fire -50%, earth -25%). The stolen gems will be gained as air gems (1/2 conversion ratio, except for air). Affects non yet found magic sites as well. Underwater and cave provinces are not affected.
Worldwide +1 drain, in range +3 drain, origin +5 drain scale.
46 changes: 23 additions & 23 deletions gamedata/spells.csv
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Expand Up @@ -300,30 +300,30 @@ id name school researchlevel path1 pathlevel1 path2 pathlevel2 effect_record_id
298 Meditation Sign 7 0 9 1 2 1 298 1 0 0 0 0 15
299 Summon Okami 0 3 6 1 -1 0 299 1009 0 0 6 0 3264
300 Contact Bakeneko 0 3 6 2 -1 0 300 1 0 0 8 0 3268
301 Summon Shikome 0 4 5 2 -1 0 301 8 0 0 8 0 2100
301 Summon Shikome 0 4 5 2 -1 0 301 10 0 0 5 0 2100
302 Contact Jigami 0 4 6 1 -1 0 302 1 0 0 10 0 2089
303 Summon Omukade 0 4 3 2 5 1 303 1 0 0 6 0 3269
303 Summon Omukade 0 4 3 2 5 1 303 1 0 0 5 0 3269
304 Contact Mori-no-kami 0 5 6 3 -1 0 304 1 0 0 21 0 2093
305 Summon Ujigami 0 5 3 1 4 1 305 1 0 0 8 0 2095
306 Contact Kaijin 0 5 2 3 -1 0 306 1 0 0 25 0 2106
307 Contact Mujina 0 5 6 2 -1 0 307 1 0 0 21 0 3273
308 Contact Tanuki 0 5 6 2 -1 0 308 1 0 0 26 0 3266
309 Contact Tatsu 0 6 3 3 -1 0 309 1 0 0 19 0 2099
310 Summon Kenzoku 0 6 4 1 3 1 310 1 0 0 9 0 2096
311 Summon Gozu Mezu 0 6 5 3 -1 0 311 1 0 0 7 92 2091
311 Summon Gozu Mezu 0 6 5 3 -1 0 311 1 0 0 6 92 2091
312 Contact Jorogumo 0 6 6 2 5 1 312 1 0 0 32 0 3263
313 Summon Araburu-kami 0 7 5 1 0 1 313 1 0 0 5 0 3270
314 Contact Yama-no-kami 0 7 3 4 -1 0 314 1 0 0 28 0 2097
315 Summon Abysian Ancestors 0 2 5 1 0 1 315 5 0 0 5 0 1971
315 Summon Abysian Ancestors 0 2 5 1 0 1 315 7 0 0 5 0 1971
316 Reawaken Fossil 4 5 3 2 5 1 316 505 0 0 10 0 1977
317 Summon Spectral Infantry 0 2 5 1 0 1 317 5 0 0 5 0 1656
317 Summon Spectral Infantry 0 2 5 1 0 1 317 7 0 0 5 0 1656
318 Contact Scorpion Man 0 8 3 1 0 1 318 1 0 0 12 0 1649
319 Inner Furnace 4 5 0 3 -1 0 319 1 0 0 1 0 16384
320 Infernal Breeding 6 3 8 2 -1 0 320 1009 0 0 25 0 1
320 Infernal Breeding 6 3 8 2 -1 0 320 1014 0 0 25 0 1
321 Summon Bears 0 3 6 1 9 1 321 15 0 0 8 0 3003
322 Summon Simargl 0 2 1 1 -1 0 322 1 0 0 1 0 1947
323 Summon Firebird 0 3 0 1 4 1 323 1 0 0 2 0 1946
324 Send Lady Midday 0 5 1 1 5 1 324 1 0 0 10 0 1956
324 Send Lady Midday 0 5 1 3 5 1 324 1 0 0 5 0 1956
325 Contact Sirin 0 3 4 2 -1 0 325 1 0 0 8 0 1945
326 Send Vodyanoy 0 4 2 2 -1 0 326 1 0 0 20 0 1953
327 Summon Rusalka 0 4 2 1 5 1 327 1 0 0 16 0 1954
Expand All @@ -338,7 +338,7 @@ id name school researchlevel path1 pathlevel1 path2 pathlevel2 effect_record_id
336 Contact Leshiy 0 8 6 6 -1 0 336 1 0 0 60 0 1949
337 Grow Fortress 1 0 6 4 -1 0 337 1 0 0 35 0 10
338 Fort of the Ancients 1 5 6 4 -1 0 338 1 0 0 35 0 10
339 Sacred Crocodile 0 4 6 2 2 2 339 1 0 0 3 0 2186
339 Sacred Crocodile 0 4 6 2 2 2 339 1 0 0 1 0 2186
340 Herd of Elephants 0 3 6 2 -1 0 340 505 0 0 20 0 2398
341 God Brood 0 4 6 2 5 1 341 6 0 0 12 0 888
342 xxx -1 4 7 2 5 1 342 10 0 0 12 0 3980
Expand All @@ -357,11 +357,11 @@ id name school researchlevel path1 pathlevel1 path2 pathlevel2 effect_record_id
355 Call Ophan 0 8 4 5 0 2 355 1 0 0 49 0 2051
356 Call Merkavah 0 9 4 7 0 3 356 1 0 0 222 0 2052
357 Release Lord of Civilization 6 9 8 8 -1 0 357 1 0 0 177 85 14
358 Summon Mazzikim 0 3 6 1 -1 0 358 8 0 0 3 0 2072
358 Summon Mazzikim 0 3 6 1 -1 0 358 10 0 0 3 0 2072
359 Summon Lilot 0 5 6 4 -1 0 359 1 0 0 15 0 2071
360 Summon Kusarikkus 0 4 3 1 -1 0 360 2 0 0 6 0 3068
360 Summon Kusarikkus 0 4 3 1 -1 0 360 2 0 0 4 0 3068
361 Summon Ugallu 0 5 1 3 -1 0 361 1 0 0 24 0 3095
362 Call Anzu 0 7 2 2 3 2 362 1 0 0 4 0 3064
362 Call Anzus 0 7 2 2 3 2 362 2 0 0 4 0 3064
363 Call Apkallu 0 8 4 5 -1 0 363 1 0 0 60 0 2966
364 Call Ephor 0 0 5 1 -1 0 364 1 0 0 7 0 2845
365 Call Spectral Philosopher 0 0 5 1 -1 0 365 1 0 0 11 0 2846
Expand Down Expand Up @@ -458,7 +458,7 @@ id name school researchlevel path1 pathlevel1 path2 pathlevel2 effect_record_id
456 Tempering the Will 5 5 3 3 -1 0 456 1 100 20 0 0 67108864
457 Gift of the Moon 4 4 4 1 -1 0 457 1 100 20 0 0 1099511627776
458 Sanguine Heritage 6 0 8 3 5 3 458 1 0 0 44 0 19
459 Summon Monster Toads 0 5 6 2 -1 0 459 3 0 0 8 0 1358
459 Summon Monster Toads 0 5 6 2 -1 0 459 3 0 0 5 0 1358
460 Contact Couatl 0 7 6 1 4 1 460 1 0 0 40 0 525
461 Parting of the Soul 5 6 5 1 1 1 461 1 100 40 0 111 5010
462 Call Ahurani 0 5 4 2 2 1 462 1 -2 0 12 0 2637
Expand Down Expand Up @@ -505,8 +505,8 @@ id name school researchlevel path1 pathlevel1 path2 pathlevel2 effect_record_id
503 Command Draugar 0 4 5 2 -1 0 503 4 0 0 12 0 2190
504 Summon Jaguar Toads 0 1 6 1 9 1 504 3 0 0 2 0 1359
505 Summon Jaguars 0 3 6 2 9 1 505 25 0 0 20 0 859
506 Summon Jade Serpent 0 4 2 2 -1 0 506 1 0 0 3 0 1889
507 Summon Monster Toad 0 5 6 2 -1 0 507 1 0 0 2 0 1358
506 Summon Jade Serpents 0 4 2 2 -1 0 506 2 0 0 3 0 1889
507 Summon Monster Toad 0 5 6 2 -1 0 507 1 0 0 1 0 1358
508 Contact Couatl 0 6 6 1 4 1 508 1 0 0 40 0 525
509 Summon Tlaloque 0 7 2 4 -1 0 509 1 0 0 60 0 13
510 Bind Beast Bats 6 2 8 1 -1 0 510 3 0 0 8 0 1357
Expand Down Expand Up @@ -554,15 +554,15 @@ id name school researchlevel path1 pathlevel1 path2 pathlevel2 effect_record_id
552 Summon Ghulah 6 5 8 1 -1 0 552 1 0 0 31 0 3481
553 Summon Binn 0 6 2 1 1 1 553 505 0 0 4 0 3476
554 Summon Si'lat 0 6 1 2 -1 0 554 1 0 0 21 0 3483
555 Summon Angiri 0 3 0 2 -1 0 555 3 0 0 5 0 3666
556 Summon Nagas 0 3 2 2 3 1 556 6 0 0 15 0 1319
557 Summon Apsaras 0 3 4 2 -1 0 557 3 0 0 2 0 1332
555 Summon Angiri 0 3 0 2 -1 0 555 505 0 0 5 0 3666
556 Summon Nagas 0 3 2 2 3 1 556 9 0 0 15 0 1319
557 Summon Apsaras 0 3 4 2 -1 0 557 505 0 0 3 0 1332
558 Summon Vidyadhara 0 4 4 2 -1 0 558 1 0 0 15 0 3668
559 Contact Yaksha 0 4 6 2 3 1 559 1 0 0 25 0 1329
560 Contact Yakshini 0 4 6 2 2 1 560 1 0 0 25 0 1330
561 Contact Nagini 0 4 2 2 3 1 561 1 0 0 25 0 1322
562 Summon Gandharvas 0 5 4 2 -1 0 562 6 0 0 18 0 1335
563 Summon Kimpurushas 0 5 6 2 4 1 563 6 0 0 18 0 3665
562 Summon Gandharvas 0 5 4 2 -1 0 562 6 0 0 15 0 1335
563 Summon Kimpurushas 0 5 6 2 4 1 563 6 0 0 15 0 3665
564 Contact Nagaraja 0 5 2 2 3 1 564 1 0 0 30 0 1320
565 Summon Garudas 0 6 4 2 -1 0 565 6 0 0 21 0 3664
566 Summon Maruts 0 6 4 2 -1 0 566 3 0 0 18 0 3667
Expand All @@ -574,17 +574,17 @@ id name school researchlevel path1 pathlevel1 path2 pathlevel2 effect_record_id
572 Summon Rudra 0 9 4 5 -1 0 572 1 0 0 55 0 1906
573 Celestial Music 5 6 4 3 -1 0 573 1 0 0 1 0 262144
574 Summon Rakshasas 6 1 8 1 -1 0 574 3 0 0 10 0 1736
575 Feast of Flesh 6 2 8 1 6 1 575 15 0 0 50 0 1742
576 Summon Asrapas 6 3 8 2 -1 0 576 3 0 0 11 0 1741
575 Feast of Flesh 6 2 8 1 6 1 575 18 0 0 50 0 1742
576 Summon Asrapas 6 3 8 2 -1 0 576 3 0 0 8 0 1741
577 Summon Rakshasa Warriors 6 4 8 2 -1 0 577 5 0 0 25 0 1737
578 Summon Sandhyabalas 6 5 8 2 5 1 578 3 0 0 30 0 1743
579 Summon Dakini 6 6 8 4 1 1 579 1 0 0 81 0 1714
580 Summon Samanishada 6 7 8 3 5 1 580 1 0 0 35 0 1744
581 Summon Mandeha 6 8 8 5 5 2 581 1 0 0 133 0 20
582 Summon Danavas 6 8 8 5 -1 0 582 3 0 0 75 0 1767
583 Summon Daitya 6 8 8 5 -1 0 583 3 0 0 75 0 3663
584 Host of Ganas 0 2 5 1 -1 0 584 20 0 0 12 0 1764
585 Summon Vetalas 0 5 5 2 -1 0 585 10 0 0 10 0 1765
584 Host of Ganas 0 2 5 1 -1 0 584 2018 0 0 10 0 1764
585 Summon Vetalas 0 5 5 2 -1 0 585 15 0 0 10 0 1765
586 Summon Ko-Oni 0 1 5 1 -1 0 586 505 0 0 4 0 1260
587 Summon Kappa 0 1 2 1 6 1 587 5 0 0 3 0 1482
588 Summon Ao-Oni 0 2 2 1 5 1 588 505 0 0 7 0 1264
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2 changes: 1 addition & 1 deletion gamedata/unitdescr/0064.txt
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In the Forest of Avalon children are trained and exposed to the magic of the Dreamwild by the Witch Mothers of Avalon. These youngsters develop strength and skills far beyond what should be possible for kids their age. Upon reaching adulthood they are brought to the deepest reaches of the forest to recieve their mounts, the legendary Unicorns of Avalon. The sacred Knights of Avalon are clad in the brightest silver and radiate confidence and resolve. Perpetual exposure to the magic of Avalon have granted them unsurpassed prowess and strength, and the mystical power of their mounts protects them from poison, disease and long-lasting battle wounds as well as granting them longevity.
In the Forest of Avalon children are trained and exposed to the magic of the Dreamwild by the Witch Mothers of Avalon. These youngsters develop strength and skills far beyond what should be possible for kids their age. Upon reaching adulthood they are brought to the deepest reaches of the forest to receive their mounts, the legendary Unicorns of Avalon. The sacred Knights of Avalon are clad in the brightest silver and radiate confidence and resolve. Perpetual exposure to the magic of Avalon have granted them unsurpassed prowess and strength, and the mystical power of their mounts protects them from poison, disease and long-lasting battle wounds as well as granting them longevity.
2 changes: 1 addition & 1 deletion gamedata/unitdescr/0065.txt
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In the Forest of Avalon children are trained and exposed to the magic of the Dreamwild by the Witch Mothers of Avalon. These youngsters develop strength and skills far beyond what should be possible for kids their age. Most of them are trained as mounted knights riding unicorns, but the most talented of them recieve further blessings and are trained to become Wardens of Avalon, sacred guardians of the Witches. They wear green cloaks over full chainmail armor and wield great swords. The Wardens are exceptional warriors infused with the strange magic of Avalon to give them unequaled strength, morale and longevity, and they can see through the veils of glamour. Rumor has it that they are descendants of the Tuatha.
In the Forest of Avalon children are trained and exposed to the magic of the Dreamwild by the Witch Mothers of Avalon. These youngsters develop strength and skills far beyond what should be possible for kids their age. Most of them are trained as mounted knights riding unicorns, but the most talented of them receive further blessings and are trained to become Wardens of Avalon, sacred guardians of the Witches. They wear green cloaks over full chainmail armor and wield great swords. The Wardens are exceptional warriors infused with the strange magic of Avalon to give them unequaled strength, morale and longevity, and they can see through the veils of glamour. Rumor has it that they are descendants of the Tuatha.
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