-
Notifications
You must be signed in to change notification settings - Fork 8
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
8,606 changed files
with
164 additions
and
156 deletions.
The diff you're trying to view is too large. We only load the first 3000 changed files.
There are no files selected for viewing
Large diffs are not rendered by default.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1 @@ | ||
This gold and silver hand mirror is enchanted with glamour magic. It can trap images and release them as illusions during battles. It also prevents illusions from dispersing, should all glamour perish or abandon the battle. | ||
This gold and silver hand mirror is enchanted with glamour magic. It can trap images and release them as illusions during battles. It also prevents illusions from dispersing, should all glamour mages perish or abandon the battle. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1 @@ | ||
This heavy shield is mad of sky metal, a material known to focus and enhance arcane powers. The shield is cumbersome, but its enchantments will empower a mage in battle, increasing his power in all magic Paths. Tower shields cannot be used by mounted troops. | ||
This heavy shield is made of sky metal, a material known to focus and enhance arcane powers. The shield is cumbersome, but its enchantments will empower a mage in battle, increasing his power in all magic Paths. Tower shields cannot be used by mounted troops. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
The caster summons a pair of Anzu bird-monsters. The Anzus were conceived by the pure water and the wide earth in primordial times. They appear as huge lion-headed eagles that breathes fire and water. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1 @@ | ||
The mage destroys undead beings by unraveling the magic that holds them together. The spell affects all undead in a small area. Armor offers any protection from this spell. | ||
The mage destroys undead beings by unraveling the magic that holds them together. The spell affects all undead in a small area. Armor offers no protection from this spell, but magic resistance can reduce the damage somewhat. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1 @@ | ||
The caster makes ten Mechanical Men to serve him. The fragile skeletal structure of the construct is covered with full plate armor and the construct is given a metal shield and a sword. The iron men are not affected by heat, cold, shock or poison. They are mindless, magical beings that will cease to function when left without magical leadership. | ||
The caster makes a group of Mechanical Men to serve him. The fragile skeletal structure of the construct is covered with full plate armor and the construct is given a metal shield and a sword. The iron men are not affected by heat, cold, shock or poison. They are mindless, magical beings that will cease to function when left without magical leadership. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1 @@ | ||
By casting this spell, the mage can take command of a Sabbath and add the power of other mages to his own. This spell is similar to Communion Master and can be used to command a communion. | ||
By casting this spell, the mage can take command of a Sabbath and add the power of other mages who have cast Sabbath Slave. The fatigue that comes from casting spells will be distributed among all sabbath members and the communion master will also be able to cast more powerful spells than he could alone. While in a sabbath, all spells that only affect the caster will also affect all the sabbathslaves. A sabbath with two slaves will grant all masters one extra level in all their paths, four slaves will grant two levels, eight slaves will grant three levels, and so on. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1 @@ | ||
By casting this spell, the mage allows his magic powers to be guided by a Sabbath master. This spell is similar to Communion Slave and can be used to participate in a communion. | ||
By casting this spell, the mage allows his magic powers to be guided by a Sabbath master. The caster opens his mind to allow other mages to guide his magic power. Mages who want to take advantage of the sabbath must cast the spell Sabbath Master (or carry an appropriate magic item). Being a sabbath slave can be dangerous if there are multiple sabbath masters or if the master is more skilled than the slave. The sabbath master can continue to drain energy from the sabbath slaves even if they become unconscious. This can be fatal. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1 @@ | ||
The Lady Midday is a malign spirit of the noon. She appears as a young girl surrounded by whirling dust and armed with a scythe that stinks of disease. Sometimes she will stop people and ask them a question. Failure to answer results in her displeasure and she will use her scythe to disease or chop off the head of the victim. The caster of this ritual will contact the spirit and force it to appear in a suitable province where it will serve by eliminating enemies. | ||
The Lady Midday is a malign spirit of the noon. She appears as a young girl surrounded by whirling dust and armed with a scythe that stinks of disease. Sometimes she will stop people and ask them a question. Failure to answer results in her displeasure and she will use her scythe to disease or chop off the head of the victim. The caster of this ritual will contact the spirit and force it to appear in a suitable province where it will attack and try to slay a commander. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1 @@ | ||
By reading the stars carefully the astral mage will be able to foresee the perfect opportunity to inflict maximum damage on the enemy. When it is time a large swarm of meteors will be coaxed to fall down from the sky just as the pass above an enemy army camp in a faraway province. The astral mage will be able to observe the event as the meteors hit. | ||
By reading the stars carefully the astral mage will be able to foresee the perfect opportunity to inflict maximum damage on the enemy. When it is time a large swarm of meteors will be coaxed to fall down from the sky just as they pass above an enemy army camp in a faraway province. The astral mage will be able to observe the event as the meteors hit. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
The Priest summons two Jade Serpents to serve as temple guardians. Jade Serpents are enormous serpents crowned with feathery plumages. They are only found in the forests of Mictlan. It is sacred and can inspire nearby soldiers to great deeds. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1 @@ | ||
This spell is the nightmare of necromancers. The spell destroys undead beings by unraveling the magic that holds them together. The spell affects all undead in a large area. Neither magic resistance nor armor offer protection from this spell. | ||
This spell is the nightmare of necromancers. The spell destroys undead beings by unraveling the magic that holds them together. The spell affects all undead in a large area. Armor offer no protection from this spell, but magic reistance can reduce the damage somewhat. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
Unrest -2d5, prevents 50% of bad events. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,2 @@ | ||
2 slaves: +1 magic level, 4 slaves: +2 magic levels, 8 slaves: +3 magic levels, ... | ||
Fatigue for master -50%, fatigue for slaves +20% |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,2 +1,2 @@ | ||
All sites with a range of 6 provinces have their elemental gem output reduced (air -100%, water/fire -50%, earth -25%). The stolen gems will be gained as air gems (1/2 conversion ratio, except for air). Affects non yet found magic sites as well. Underwater and cave provinces are not affected. | ||
All sites within a range of 6 provinces have their elemental gem output reduced (air -100%, water/fire -50%, earth -25%). The stolen gems will be gained as air gems (1/2 conversion ratio, except for air). Affects non yet found magic sites as well. Underwater and cave provinces are not affected. | ||
Worldwide +1 drain, in range +3 drain, origin +5 drain scale. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1 @@ | ||
In the Forest of Avalon children are trained and exposed to the magic of the Dreamwild by the Witch Mothers of Avalon. These youngsters develop strength and skills far beyond what should be possible for kids their age. Upon reaching adulthood they are brought to the deepest reaches of the forest to recieve their mounts, the legendary Unicorns of Avalon. The sacred Knights of Avalon are clad in the brightest silver and radiate confidence and resolve. Perpetual exposure to the magic of Avalon have granted them unsurpassed prowess and strength, and the mystical power of their mounts protects them from poison, disease and long-lasting battle wounds as well as granting them longevity. | ||
In the Forest of Avalon children are trained and exposed to the magic of the Dreamwild by the Witch Mothers of Avalon. These youngsters develop strength and skills far beyond what should be possible for kids their age. Upon reaching adulthood they are brought to the deepest reaches of the forest to receive their mounts, the legendary Unicorns of Avalon. The sacred Knights of Avalon are clad in the brightest silver and radiate confidence and resolve. Perpetual exposure to the magic of Avalon have granted them unsurpassed prowess and strength, and the mystical power of their mounts protects them from poison, disease and long-lasting battle wounds as well as granting them longevity. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1 @@ | ||
In the Forest of Avalon children are trained and exposed to the magic of the Dreamwild by the Witch Mothers of Avalon. These youngsters develop strength and skills far beyond what should be possible for kids their age. Most of them are trained as mounted knights riding unicorns, but the most talented of them recieve further blessings and are trained to become Wardens of Avalon, sacred guardians of the Witches. They wear green cloaks over full chainmail armor and wield great swords. The Wardens are exceptional warriors infused with the strange magic of Avalon to give them unequaled strength, morale and longevity, and they can see through the veils of glamour. Rumor has it that they are descendants of the Tuatha. | ||
In the Forest of Avalon children are trained and exposed to the magic of the Dreamwild by the Witch Mothers of Avalon. These youngsters develop strength and skills far beyond what should be possible for kids their age. Most of them are trained as mounted knights riding unicorns, but the most talented of them receive further blessings and are trained to become Wardens of Avalon, sacred guardians of the Witches. They wear green cloaks over full chainmail armor and wield great swords. The Wardens are exceptional warriors infused with the strange magic of Avalon to give them unequaled strength, morale and longevity, and they can see through the veils of glamour. Rumor has it that they are descendants of the Tuatha. |
Oops, something went wrong.