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Fix colony banners not being able to render if a flag was scanned in …
…inside a colony (#10226) When a colony banner is scanned in inside of a colony it already gets assigned a colony ID in the tile entity, causing them to, upon placement, no longer update their actual colony ID. Causing them to render the wrong or a nonexistent banner. Removed this condition so banners will always re-check the colony they are in upon placement. Updated code to current day code style
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