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Medieval and Fortress fixes and Shire and Fortress rebalancing in 1.2…
…0.1 (#10364) Rebalancing Remove level 5 blocks from the level 4 Fortress enchanter's tower Anti-cheese the Shire level 5 alternate builder's hut by addinng level 5 blocks there Reduce amount of tags in the Fortress sugarcane plantatino field Fix Fix the DO blocks in the medieval birch town hall Fixes using two scripts Mass-fix shingle slabs in Medieval styles. They were rendering a two-way shingle slab at the end, giving a graphical glitch where you could look through them. Mass fix decoration controllers for legacy decorations. The ones that were showing e.g. road1, road2, road3 and road4 as seperate decorations in the build tool should now be nicely stacked up as levels under road1. This affects mostly Fortress and Medieval, but possible some Desert Oasis schematics too
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