Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Pathing fixes #10388

Merged
merged 1 commit into from
Nov 3, 2024
Merged

Pathing fixes #10388

merged 1 commit into from
Nov 3, 2024

Conversation

someaddons
Copy link
Contributor

Changes proposed in this pull request

  • Fix berry bush pathfinding
  • Fix citizen not fully pathing to the end of the path
  • Fix raiders getting a vanilla target goal, while they already have a custom targeting AI
  • Add knockback cooldown, so entities during combat do not get knocked around all the time
  • Fix jumping on doors
  • Add recovery for stuck entities

Testing

  • [ x] Yes I tested this before submitting it.
  • I also did a multiplayer test.

Review please

Fix citizen not fully pathing to the end of the path
Fix raiders getting a vanilla target goal, while they already have a custom targeting AI
Add knockback cooldown, so entities during combat do not get knocked around all the time
Fix jumping on doors
@Raycoms Raycoms merged commit f1fd051 into version/main Nov 3, 2024
5 checks passed
@Raycoms Raycoms deleted the pathingfixes branch November 3, 2024 15:41
Raycoms added a commit that referenced this pull request Nov 4, 2024
Fix berry bush pathfinding
Fix citizen not fully pathing to the end of the path
Fix raiders getting a vanilla target goal, while they already have a custom targeting AI
Add knockback cooldown, so entities during combat do not get knocked around all the time
Fix jumping on doors
Add recovery for stuck entities
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants