FooBillard++ - based on foobillard 3.0a by Florian Berger
Copyright (C) 2001 Florian Berger (foobillard)
Copyright (C) 2010/2011 Holger Schaekel (foobillard++)
email: [email protected]
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License Version 2 as published by the Free Software Foundation;
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
FooBillard++ is a free OpenGL-billiard game for Linux and based on the
original foobillard 3.0a source from Florian Berger
.
Well, actually he had this logo (F.B.-Florian Berger) and then foo sounds a
bit like pool (Somehow he wasn't quite attracted by the name FoolBillard
)
If you are a billiard-pro and you're missing some physics, please tell us. Cause I've implemented it like I think it should work, which might differ from reality. Please contact us over sourceforge.net
Started at 12/2010 an advanced version is in progress with foobillard++. It's not really a new game, but an advanced with a lot of fixes, new options, graphics and features until the last version of foobillard (2007). At this point it's started with a special version for the Touch-PC WeTab.
You need to have SDL 1
installed on your system.
Furthermore libpng
has to be installed for loading the textures.
And freetype2
is used for font rendering.
SDL_net
is used for the networking mode
SDL_mixer
for sound and music
-
100% OpenGL compatible graphic card drivers for your operating system.
-
The graphic card must have 50 to 80 Megabyte Video-RAM! If the driver can't allocate enough graphic card memory, the game graphics is ugly and corrupt!!
-
Linux, WeTab, Mac OS 10.6.x or Windows OS (32 or 64 Bit) with a minimum of 10 MB free system memory at runtime.
Many thanks to the band Zentriert ins Antlitz
, specially Marc Friedrich,
for the music in the game! Have a look on their great site at: http://www.zentriertinsantlitz.de
-
OpenGL 1
-
GNU C Compiler
-
GNU
Autotools
-
The
SDL 1
Simple Media Library -
Eclipse C/C++ IDE
-
Gimp Image Manipulation Program
-
Blender 3D
-
Audacity
-
Free 3D graphics from www.terminal26.de
-
Free 3D graphics from www.scopia.es
-
Free 3d graphics from www.blendswap.com
-
Sourceforge.net as hoster
-
freecode.com for announcement
-
google code for announcement
-
youtube as hoster for the video samples
Building for sound support and no Nvidia-related specs are standard.
Please don't use --enable-nvidia
(it's only for testing.....)
For compilation from source you need the GNU autoconf
and automake
packages.
After unpacking the source archive change to the foobillardplus
directory and
type the following commands (or invoke buildme.sh
:
aclocal --force
autoconf -f
autoheader -f
automake -a -c -f
For Mac OS are special files inside the directory OSX from root. There is also a
project file. Freetype
and SDL
are included there.
simply type in main-directory (for standard-installation):
A special very fast version is build with
./configure --enable-special
make
make install
If you want to enable the special WeTab Version type:
./configure --enable-wetab
make
make install
That version would be only run on a WeTab Tablet-PC
--enable-wetab
:
This builds a version for the German tablet WeTab (and only for that!!) Please don't use other optimization flags discussed later in this document, because this option is the only one you need!!
--enable-touch
:
This build a special version for generic touch-devices
--enable-mathsingle=ARG
:
Compile math single precision (default=yes). If you use "no" it is compiled for math double precision. Clients with mixed single or double precision are not compatible in network games
--enable-fastmath
:
Compile fast math routine in (default=no). With set this configure option, special
optimized math-routines for cosine, sine, tangents are used. This has nothing to do
with SSE
intrinsics. The fast math routines are not nearly as accurate as the
standard routines, but enough for the game.
--enable-sse=ARG
:
Compile with intrinsics SSE commands and use. With enabled SSE, the use of
enable-mathsingle
defaults to yes. Double precision are automatically disabled.
Use SSE
only on Intel or AMD based CPU systems!
--enable-network=ARG
:
Compile for IP-network game support (default=yes). With no as argument, all network support is not compiled.
--enable-sound=ARG
:
Enable sound (default=yes). With no as argument sound support is not compiled.
--enable-win
:
If set to yes, the source is compiling for ms-windows (32 and 64 Bit). You have to use as runtime environment MinGW/Msys under MS-Windows. http://sourceforge.net/projects/mingw
You can place a config file named .foobillardrc
in your home directory.
Windows hold the file in the directory associated with the content of the
environment variable USERPROFILE
.
This file can contain all possible CLI arguments (without the "-" prefix; one line for each argument). CLI arguments are parsed last, so they override the ".foobillardrc" settings.
- Wood paneled table with gold covers and gold diamonds
- Reflections on balls
- Shadow pixmaps
- Detail switching of balls according to distance
- Zoom in/out - hold right mouse button
- FOV +/- - hold right mouse button +
CTRL
- Rotate - hold left mouse button
- Animated cue
- Simple billiard rules for 8 and 9-ball
- Simple AI-Player
- Strength adjustment
- Eccentric hit adjustment (button2 + Shift)
- Lens flare
- CLI options
- Config file (~/.foobillardrc)
- Lightweight red/green stereo !!!!
- Sound and music (using SDL)
- Status line for info in gameplay
- Advanced hud
- Jump shots
- Advanced snipping mode
- Tournament for all games
- Basic OpenGL improvements (anisotropic, antialias)
- Full playable in bird's eye view
- Tron like game mode
- Glass balls, if you like
Press in game for a quick help!
One picture is drawn on red channel only, the other one on the other both channels (green, blue) so you can use either a green or blue or cyan filter for one eye (left), and a red one for the other eye (right).
IP network support is possible. Now with IPv4. IPv6 is supported in the future. This function is heavily BETA.
On some systems certain gcc
optimisations may result in unstable code. To
To output possible optimisations on the target arch, invoke:
gcc -c -Q -O3 --help=optimizers > /tmp/O3-opts
Check the generated file for available optimisations on your system. Please use these wisely and don't confuse these with general configure
arguments.
The configure
script supports the --enable-standard
argument.
To pass customised CFLAGS
, use --enable-special
. No optimisation flags are set by default.
The --enable-optimization
switch uses some special level of optimisations and will produce hopefully a stable program. Default value is no
.
With this switch the highest optimisation level is used. Be careful: there is no guarantee from the author that this will produce a stable program but does quicken the build time.
- Intel integrated graphic chips
- On some Intel integrated graphic chips (GMA) the game is not playable with Linux.
You need really 100% OpenGL compatible graphic card drivers.