Releases
2021.1
Added
New cloud-based web user interface including:
Asset Store for downloading assets, uploading and sharing assets publicly
user account password management
user assets management library
support for private assets
private assets/simulations sharing with registered users
cluster/Simulation status handling
SVL Simulator content from this release will be available in the Asset Store
New and updated runtime templates for simulations with automatic bringup and execution:
Random Traffic
Visual Scenario Editor
Python API
API Only
Visual Scenario Editor for creating scenarios including support for:
traffic vehicle and pedestrian waypoints
previews
copy/paste/undo feature
ability to specify ego vehicle target destination
support for controllables with ability to edit default policy
color selection for actors
waypoint positions snapped to HD map lanes
support for distance, time, and time-to-collision triggers
traffic lights control
Automatically generated test case reports of simulations including:
success/failure scenario evaluation
simulation statistics
analytics data per sensor
video recording of simulation
multiple violation event detection: collision, stopline, stopsign, ego-stuck, sudden jerk/brake/turn, speed-limit, etc.
PythonAPI: many improvements including:
added cloudiness and road damage to weather parameters
ability to specify date in environment configuration
added Dreamview API as sub-module
added callback agents_traversed_waypoints
added ability to set speed at WalkWaypoints
added waypoint trigger system
ability to set simulator camera free-state position and rotation
sample Python API scripts based on NHTSA-defined scenarios for end-to-end testing
additional Python API test samples: random-traffic mode, cut-in, sudden-braking, etc.
Environment configuration improvements:
moon position in nighttime environment configurations
Improved environment road wetness layer
UI for FPS and SIM time
Improved rain particles
Increased types of traffic lights, model improvements
Improvements in Developer Mode :
developer settings to use ego vehicle within Developer Mode
ability to select and add actors to simulation in Developer Settings
added sensor debug mode
added tool to rotate Editor scene view to -X north
Features for traffic agents in simulation:
support for bicyclist traffic agents
support for custom traffic vehicle behavior plugins
pedestrian crosswalk support with yield for traffic vehicles (SanFrancisco map)
added direction for pedestrian crosswalk annotation tool
spawning NPCs now raycasts target bounds from egos' positions
New map/environment creation improvements:
General simulation improvements:
ability to create and run a Distributed Simulation from web user interface
offline mode for running saved simulation configurations
improved cache control for downloaded assets
Sensors improvements:
new sensors : StopLine, HUDKeyboardControl, AutowareAIControl, LGSVLControl, etc.
improved LiDAR simulation performance
sun-flare, raindrops, greyscale, and video artifacts effects for sensors
support for sensor post-distortion effects
Default values for simple and complex sensor parameter types
Enabled sensors to load texture assets
Improvements around support for AD stacks:
Changed
Product branding changed from "LGSVL Simulator" to "SVL Simulator"
Old local web user interface is now deprecated. Users need to migrate to new web user interface
Old content website will be deprecated
All content now managed on cloud - downloaded as needed by simulation configuration
Unity update to 2019.4.18f1
All sensors are now sensor plugins - default sensors are part of user plugin library
Sensor plugins no longer bundled with simulator executable
Distributed simulation: fixed pedestrian movement animation bug
Distributed simulation: video artifact fix
Fixed wrong timestamp error in clock and IMU sensors
Fix acceleration/angular velocity in Apollo imu/corrected_imu
Fixed way of handling failed downloads
Fixed bugs and issues in OpenDrive HD map importer and exporter
Point cloud rendering: added alternative method for removing obscured points (reduces flickering, requires depth prepass)
Point cloud rendering: Fill scarce depth map holes through neighborhood sampling
Point Cloud Rendering: Fix skybox blending in unlit point cloud
Improved traffic lights in environments
Rain/clouds/lights improvements
NPC spawn logic improvements
Fix old NPC models and prefab
Adjust camera distance from ego bounds
HD map import: Fix keyError in lanelet2 and improve grouping lanes at intersections
HD map import: Fix map origin update during OpenDrive map import
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