Skip to content

Commit

Permalink
Merge branch 'master' into jtg/xdelta-take-2
Browse files Browse the repository at this point in the history
# Conflicts:
#	.gitignore
  • Loading branch information
JesseTG committed Nov 17, 2023
2 parents 1d89211 + 358c694 commit 5659ae5
Show file tree
Hide file tree
Showing 37 changed files with 310 additions and 493 deletions.
11 changes: 5 additions & 6 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -96,6 +96,10 @@ database
overlays
playlists
states
cheats
thumbnails
docs/html
system
shaders/shaders_cg
shaders/shaders_glsl
shaders/shaders_slang
Expand Down Expand Up @@ -134,6 +138,7 @@ wiiu/wut/elf2rpl/elf2rpl

# CLion
/cmake-build-debug/
.run

# Android
/pkg/android/phoenix/obj/
Expand Down Expand Up @@ -239,9 +244,3 @@ param.sfo

# Visual Studio Code
.vscode/

cheats
.run
docs/html
system
thumbnails
9 changes: 2 additions & 7 deletions configuration.c
Original file line number Diff line number Diff line change
Expand Up @@ -412,11 +412,8 @@ static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GL;
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_METAL;
#endif
#endif
#elif defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
/* Lets default to D3D11 in UWP, even when its compiled with ANGLE, since ANGLE is just calling D3D anyway.*/
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D11;
#elif defined(HAVE_D3D11) && defined(_WIN32_WINNT) && _WIN32_WINNT >= _WIN32_WINNT_WIN7
/* Prefer D3D11 with Windows 7 and above. */
#elif defined(HAVE_D3D11) || defined(__WINRT__) || (defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
/* Default to D3D11 in UWP, even when its compiled with ANGLE, since ANGLE is just calling D3D anyway.*/
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D11;
#elif defined(HAVE_OPENGL1) && defined(_MSC_VER) && (_MSC_VER <= 1600)
/* On Windows XP and earlier, use gl1 by default
Expand All @@ -439,8 +436,6 @@ static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_WII;
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_WIIU;
#elif defined(XENON)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_XENON360;
#elif defined(HAVE_D3D11)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D11;
#elif defined(HAVE_D3D12)
/* FIXME/WARNING: DX12 performance on Xbox is horrible for
* some reason. For now, we will default to D3D11 when possible. */
Expand Down
12 changes: 0 additions & 12 deletions intl/msg_hash_ar.h
Original file line number Diff line number Diff line change
Expand Up @@ -5210,26 +5210,14 @@ MSG_HASH(
MENU_ENUM_LABEL_VALUE_SHADER_WATCH_FOR_CHANGES,
"مشاهدة ملفات شاهر للتغييرات"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET,
"تحميل"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET,
"تحميل معالج مسبقًا. سيتم إعداد خط أنابيب المعالج تلقائياً."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE,
"حفظ"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_SAVE,
"حفظ الإعداد المسبق للعرض الحالي."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_REMOVE,
"إزالة"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_REMOVE,
"إزالة الإعداد المسبق للعرض التلقائي."
Expand Down
12 changes: 0 additions & 12 deletions intl/msg_hash_ast.h
Original file line number Diff line number Diff line change
Expand Up @@ -2358,18 +2358,6 @@ MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADERS_ENABLE,
"Asolombradores de videu"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET,
"Cargar"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE,
"Guardar"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_REMOVE,
"Quitar"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SHADER_APPLY_CHANGES,
"Aplicar los cambeos"
Expand Down
12 changes: 0 additions & 12 deletions intl/msg_hash_be.h
Original file line number Diff line number Diff line change
Expand Up @@ -4958,18 +4958,6 @@ MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADERS_ENABLE,
"Шэйдары відэа"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET,
"Загрузіць"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE,
"Захаваць"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_REMOVE,
"Выдаліць"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_SHADER,
"Шэйдар"
Expand Down
28 changes: 0 additions & 28 deletions intl/msg_hash_ca.h
Original file line number Diff line number Diff line change
Expand Up @@ -5702,42 +5702,14 @@ MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADERS_ENABLE,
"Shaders de Vídeo"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET,
"Carrega"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET,
"Carrega un shader predefinit. El pipeline de shaders es configurarà automàticament."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_PREPEND,
"Avantposar"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_PREPEND,
"Avantposar preconfiguració a la carregada actualment"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_APPEND,
"Annexar"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_APPEND,
"Annexar preconfiguració a la carregada actualment"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE,
"Desa"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_SAVE,
"Desa el shader predefinit actual."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_REMOVE,
"Elimina"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_REMOVE,
"Suprimeix un shader predefinit automàtic."
Expand Down
28 changes: 0 additions & 28 deletions intl/msg_hash_chs.h
Original file line number Diff line number Diff line change
Expand Up @@ -8918,10 +8918,6 @@ MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_REMEMBER_LAST_DIR,
"打开文件浏览器时从上次用过的着色器文件夹开始。"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET,
"加载"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET,
"通过加载一个预设着色器配置文件来自动设置。"
Expand All @@ -8930,34 +8926,10 @@ MSG_HASH(
MENU_ENUM_LABEL_HELP_VIDEO_SHADER_PRESET,
"直接加载Shader预设。Shader菜单会相应更新。\n只有当预设使用简单的缩放方法(i)时,菜单中显示的缩放系数才是可靠的。 . 源缩放,X/Y的缩放系数相同。"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_PREPEND,
"前缀"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_PREPEND,
"预设到当前加载"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_APPEND,
"追加文件"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_APPEND,
"附加预设到当前加载"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE,
"保存"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_SAVE,
"保存当前着色器预设。"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_REMOVE,
"删除"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_REMOVE,
"移除自动着色器预设。"
Expand Down
28 changes: 0 additions & 28 deletions intl/msg_hash_cht.h
Original file line number Diff line number Diff line change
Expand Up @@ -8878,10 +8878,6 @@ MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_REMEMBER_LAST_DIR,
"記住本次執行「載入」著色器配置檔最後的位置, 重新啟動後還原為預設位置。"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET,
"載入"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET,
"載入著色器配置檔並自動設置通道和參數。"
Expand All @@ -8890,34 +8886,10 @@ MSG_HASH(
MENU_ENUM_LABEL_HELP_VIDEO_SHADER_PRESET,
"載入著色器配置檔並自動設置著色器通道參數。\n支援格式可從「設定/驅動程式/顯示」選項, 按[選擇鍵]查看著色器支援格式。"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_PREPEND,
"應用最前"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_PREPEND,
"目前載入著色器的最前通道, 加入配置檔並自動應用變化。"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_APPEND,
"應用最後"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_APPEND,
"已載入著色器加入配置檔並自動應用變化。"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE,
"儲存"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_SAVE,
"儲存目前著色器設置為預設。\n載入優先順序: 遊戲>路徑>核心>應用程式。"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_REMOVE,
"刪除"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_REMOVE,
"刪除已儲存的預設著色器。"
Expand Down
28 changes: 0 additions & 28 deletions intl/msg_hash_cs.h
Original file line number Diff line number Diff line change
Expand Up @@ -9098,10 +9098,6 @@ MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_REMEMBER_LAST_DIR,
"Při načítání předvoleb a průchodů shaderů otevřete prohlížeč souborů v posledním použitém adresáři."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET,
"Načíst"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET,
"Načtení předvolby shaderu. Pipeline shaderů se automaticky nastaví."
Expand All @@ -9110,34 +9106,10 @@ MSG_HASH(
MENU_ENUM_LABEL_HELP_VIDEO_SHADER_PRESET,
"Přímé načtení předvolby shaderu. Nabídka shaderu se odpovídajícím způsobem aktualizuje.\nKoeficient škálování zobrazený v nabídce je spolehlivý pouze v případě, že předvolba používá jednoduché metody škálování (tj. zdrojové škálování, stejný faktor škálování pro X/Y)."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_PREPEND,
"Přidat"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_PREPEND,
"Přidat předvolbu k aktuálně načtenému"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_APPEND,
"Připojit"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_APPEND,
"Připojit předvolbu k aktuálně načtenému"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE,
"Uložit"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_SAVE,
"Uložení aktuální předvolby shaderu."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_REMOVE,
"Odstranit"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_REMOVE,
"Odstranění automatické předvolby shaderu."
Expand Down
28 changes: 0 additions & 28 deletions intl/msg_hash_de.h
Original file line number Diff line number Diff line change
Expand Up @@ -8998,10 +8998,6 @@ MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_REMEMBER_LAST_DIR,
"Dateibrowser beim Laden von Shader-Voreinstellungen im zuletzt verwendeten Verzeichnis öffnen."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET,
"Laden"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET,
"Lade eine Shader-Voreinstellung. Die Shader-Pipeline wird automatisch konfiguriert."
Expand All @@ -9010,34 +9006,10 @@ MSG_HASH(
MENU_ENUM_LABEL_HELP_VIDEO_SHADER_PRESET,
"Lädt eine Shader-Voreinstellung direkt. Das Shadermenü wird entsprechend aktualisiert.\nDer im Menü angezeigte Skalierungsfaktor ist nur dann betriebssicher, wenn die Voreinstellung einfache Skalierungsmethoden verwendet (z. B. Quellskalierung, gleicher Skalierungsfaktor für X/Y)."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_PREPEND,
"Voranstellen"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_PREPEND,
"Voreinstellung an aktuell geladene voranstellen"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_APPEND,
"Anhängen"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_APPEND,
"Voreinstellung an aktuell geladene anhängen"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE,
"Speichern"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_SAVE,
"Die aktuelle Shader-Voreinstellung speichern."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_REMOVE,
"Entfernen"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_REMOVE,
"Automatische Shader-Voreinstellungen entfernen."
Expand Down
12 changes: 0 additions & 12 deletions intl/msg_hash_el.h
Original file line number Diff line number Diff line change
Expand Up @@ -3522,18 +3522,6 @@ MSG_HASH(

/* Quick Menu > Shaders */

MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET,
"Φόρτωση"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE,
"Αποθήκευση"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_REMOVE,
"Αφαίρεση"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_REMOVE,
"Remove shader presets of a specific type."
Expand Down
Loading

0 comments on commit 5659ae5

Please sign in to comment.