Don't Sleep to Sync in Non-VRR Normal Running State #16189
Merged
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The check for sleeping to sync to a specific speed that is meant for fast forward/vrr could be true for a non-vrr normal core running state. Thus causing a possible sleep in a situation it was not intended for, especially at higher hz with lower settings of fast forward ratio (other than 0-upcapped), and thus interfering with frame pacing.