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Jolly Good ColecoVision, CreatiVision, and My Vision Emulator
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libretro/jollycv
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JollyCV ------- JollyCV is a highly accurate emulator for the ColecoVision (including Super Game Module), CreatiVision (experimental) and My Vision. JollyCV was the first emulator written specifically for The Jolly Good API. It is designed to document the ColecoVision for educational purposes through verbose comments, and high quality emulation. The ColecoVision is the perfect console to use to demonstrate how computer systems and emulators function because it is very simple and uses generic, off-the-shelf chips with widely available datasheets. JollyCV has evolved to additionally support other, similar systems. This repository lives at https://gitlab.com/jgemu/jollycv Compiling --------- Make sure you have The Jolly Good API's header files installed. If you did not install them, you will be required to include their path in CFLAGS. Options: DISABLE_MODULE - Set to a non-zero value to disable building the module. ENABLE_EXAMPLE - Set to a non-zero value to build an example frontend. ENABLE_SHARED - Set to a non-zero value to build a shared library. ENABLE_HTML - Set to a non-zero value to generate the html documentation. ENABLE_STATIC - Set to a non-zero value to build a static archive. ENABLE_STATIC_JG - Set to a non-zero value to build a static JG archive. USE_VENDORED_SPEEXDSP - Set to a non-zero value to use vendored SpeexDSP. Linux: make macOS: make BSD: gmake Windows (MSYS2): make Cross Compile: (For example compiling on Linux for MinGW) AR=x86_64-w64-mingw32-ar \ CC=x86_64-w64-mingw32-cc \ PKG_CONFIG=x86_64-w64-mingw32-pkg-config \ STRIP=x86_64-w64-mingw32-strip \ make The build will be output to "jollycv/". This directory may be used as is locally by copying it to your local "cores" directory, or may be installed system-wide using the "install" target specified in the Makefile. Input Devices ------------- JollyCV supports the following input devices: ColecoVision ColecoVision Paddle Roller Controller Steering Wheel Super Action Controller CreatiVision CreatiVision Left/Right Paddle My Vision My Vision System Settings -------- input_coleco = 0 0 = Auto, 1 = ColecoVision Paddle, 2 = Roller Controller, 3 = Super Action Controller, 4 = Super Sketch, 5 = Steering Wheel mask_overscan = 0 0 = Show Overscan, 1 = Mask Overscan palette_tms9918 = 0 0 = TeaTime, 1 = SYoung, 2 = GCDatasheet rsqual = 3 N = Resampler Quality (0-10) region = 0 0 = NTSC, 1 = PAL Notes ----- - The Roller Controller is implemented using a mouse. It is recommended to assign the Fire buttons to mouse buttons. - The Steering Wheel is implemented using the X axis of a mouse. Buttons may be assigned as usual. - The Super Action Controller's rollers are implemented using buttons which may be held down to simulate a continuous roll. It is recommended to assign the RollerL and RollerR input definitions to shoulder buttons on a gamepad. - CreatiVision games typically require a reset, and then pressing one of the start buttons. By convention, those buttons are 6 and B on the left paddle, or 7 and N on the right paddle. - In order to load CreatiVision ROMs, the system type must be specified as "crvision" manually, as detecting heuristically is difficult for frontends. Compatibility ------------- ColecoVision 100% Compatibility with the original commercially released library, and all known and freely available homebrew. Some recently released commercial homebrew may or may not be compatible. Super Sketch boots, but is not usable due to a lack of documentation on the Super Sketch Pad. CreatiVision 100% Compatibility with the commercially released library Tape drive support for CreatiVision Basic is not yet implemented. My Vision 100% Compatibility with all dumped games Porting ------- JollyCV was written in standards compliant ISO C11 and should be extremely portable. Though it was written for The Jolly Good API, it was done in a manner that allows it to be used easily in multi-emulator frameworks or standalone binaries for many potential platforms. If a fork is created with significant modifications, it is requested that a clear indication of fork status is made. Please be an honest person and respect the licenses that apply to the software. Documentation ------------- Documentation used to create the emulator is available at https://gitlab.com/carmiker/colecodocs Copyright --------- JollyCV (BSD-3-Clause) Copyright (c) 2020-2025 Rupert Carmichael See LICENSE Jolly Good Z80 (MIT) Copyright (c) 2019 Nicolas Allemand Copyright (c) 2020-2022 Rupert Carmichael Copyright (c) 2022 rofl0r See src/z80/LICENSE m6502 (MIT) Copyright (c) 2018 Nicolas Allemand Speex Resampler (BSD-3-Clause) Copyright (c) 2003, 2007, 2008 Xiph.org Foundation See source files in deps/speex/ for detailed information
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