This is a small release that adds error messaging and an editor break when a called function is not found. There is also a change that requires people using CMake builds to upgrade to v0.35 as well.
The Zig toolchain produces stripped binaries where functions you want to call need to be added to the public API. Without the public API, it's just an inscrutable binary. Calling a function that was not found resulted in error messages that didn't state exactly what was wrong. This has been fixed.
The underlying emulator has also been reduced in size by 256b per instance, which should measurably lower memory usage when using many instances. Also, the size of Godot Sandbox has been reduced for platforms without code editing support (Android, iOS and Web).
Bugfixes:
- Fixed a bug on Windows with the new Zig toolchain where programs wouldn't boot properly.
- Fixed ZIGScript.svg should be ZigScript.svg (wrong filename)
Full Changelog: v0.34...v0.35