Fixed detecting the Steam Virtual Gamepad on macOS #11135
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name: Build (Nintendo 3DS) | |
on: [push, pull_request] | |
jobs: | |
n3ds: | |
runs-on: ubuntu-latest | |
container: | |
image: devkitpro/devkitarm:latest | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Install build requirements | |
run: | | |
apt update | |
apt install ninja-build | |
- name: Configure CMake | |
run: | | |
cmake -S . -B build -G Ninja \ | |
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \ | |
-DSDL_WERROR=ON \ | |
-DSDL_TESTS=ON \ | |
-DSDL_INSTALL_TESTS=ON \ | |
-DSDL_VENDOR_INFO="Github Workflow" \ | |
-DCMAKE_BUILD_TYPE=Release \ | |
-DCMAKE_INSTALL_PREFIX=prefix | |
- name: Build | |
run: cmake --build build --verbose | |
- name: Install CMake | |
run: | | |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV | |
cmake --install build/ | |
( cd prefix; find ) | LC_ALL=C sort -u | |
- name: Verify CMake configuration files | |
run: | | |
cmake -S cmake/test -B cmake_config_build -G Ninja \ | |
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \ | |
-DTEST_SHARED=FALSE \ | |
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \ | |
-DCMAKE_BUILD_TYPE=Release | |
cmake --build cmake_config_build --verbose | |
- name: Extract CC/CXX/CFLAGS/CXXFLAGS from CMake toolchain | |
run: | | |
cmake -S .github/cmake -B /tmp/cmake_extract \ | |
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \ | |
-DCMAKE_BUILD_TYPE=Release \ | |
-DVAR_PATH=/tmp/n3ds_env.txt | |
cat /tmp/n3ds_env.txt >> $GITHUB_ENV | |
- name: Verify sdl2-config | |
run: | | |
export PATH=${{ env.SDL2_DIR }}/bin:$PATH | |
cmake/test/test_sdlconfig.sh | |
- name: Verify sdl2.pc | |
run: | | |
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig | |
cmake/test/test_pkgconfig.sh |